Nick, and assorted Mush Gurus,
I'm about to start a project that builds a table of 8 columns, including mob names, room names, zone name and other related information. The uses are pretty obvious and varied for playing. Ultimately the table will have about 28k records or so.
The things I want to do in general include;
1. Populate the db with info from the mud,
2. Manually populate the db via an alias,
3. Update records via an alias and triggers,
4. Perform lookups of some fields based on the content of one or more other fields,
5. Delete records via an alias,
6. lots of other similar....
Viable spproaches I can think of so far include;
1. Tables of tables,
2. CSV text file,
3. ODBC connection to Access or MYSQL.
I'm using 3.82 (about to upgrade to latest version after backup) and Lua. I have legitimate access to all MS products. My question is which approach I should take that doesn't lead me into a dead end or slow performance. Any links to previous forum posts and guidance/tips appreciated.
Thanks.
I'm about to start a project that builds a table of 8 columns, including mob names, room names, zone name and other related information. The uses are pretty obvious and varied for playing. Ultimately the table will have about 28k records or so.
The things I want to do in general include;
1. Populate the db with info from the mud,
2. Manually populate the db via an alias,
3. Update records via an alias and triggers,
4. Perform lookups of some fields based on the content of one or more other fields,
5. Delete records via an alias,
6. lots of other similar....
Viable spproaches I can think of so far include;
1. Tables of tables,
2. CSV text file,
3. ODBC connection to Access or MYSQL.
I'm using 3.82 (about to upgrade to latest version after backup) and Lua. I have legitimate access to all MS products. My question is which approach I should take that doesn't lead me into a dead end or slow performance. Any links to previous forum posts and guidance/tips appreciated.
Thanks.