I was told about this client and decided to check it out. There are a few things that bother me, or don't appear to be working.
First off, the command history doesn't appear to be working. I think I have it turned on (I haven't yet found any options for explicitly enabling or disabling it). The up key (I have the appropriate option for this) doesn't put in my previous command, and viewing the history shows nothing in there. Is this normal behaviour?
Speedwalks. Is there a way to have speedwalks work without a speedwalk prefix? I've gotten used to using the tintin version of speedwalks and there's no way I'd remember to keep typing in the prefix (especially when I stack a whole bunch of commands together like "stand;dnnneeenn;cast 'firey death' enemy;flee;ssswwwu". If I had to type in the prefix for each speedwalk command, I'd just die.
Backscroll. The client I use now has a nifty backscroll feature that splits the screen, but still lets you view the current mud content in the bottom portion, allowing you to check your backscroll while still keeping an eye on the mud for any important events. I'm assuming mushclient can't do this?
#commands. I don't know why these arent implemented (I'm sure there's a reason for it) but I find them incredibly convenient and fast. That's a key issue here. If I have a fraction of a second to get a trigger setup before some enemy comes and kills me, I want to do it as fast as possible - and waiting for the gui and navigating those buttons will result in my untimely death.
These are the primary concerns I have for this client. If none of these can be enabled in the client itself, are any of the possible candidates for scripting? I knew that the #commands wasn't around, I was actually toying with the idea of making a script that can handle #commands and convert them to the mushclient language. Could the other things I like be done via scripts also?
First off, the command history doesn't appear to be working. I think I have it turned on (I haven't yet found any options for explicitly enabling or disabling it). The up key (I have the appropriate option for this) doesn't put in my previous command, and viewing the history shows nothing in there. Is this normal behaviour?
Speedwalks. Is there a way to have speedwalks work without a speedwalk prefix? I've gotten used to using the tintin version of speedwalks and there's no way I'd remember to keep typing in the prefix (especially when I stack a whole bunch of commands together like "stand;dnnneeenn;cast 'firey death' enemy;flee;ssswwwu". If I had to type in the prefix for each speedwalk command, I'd just die.
Backscroll. The client I use now has a nifty backscroll feature that splits the screen, but still lets you view the current mud content in the bottom portion, allowing you to check your backscroll while still keeping an eye on the mud for any important events. I'm assuming mushclient can't do this?
#commands. I don't know why these arent implemented (I'm sure there's a reason for it) but I find them incredibly convenient and fast. That's a key issue here. If I have a fraction of a second to get a trigger setup before some enemy comes and kills me, I want to do it as fast as possible - and waiting for the gui and navigating those buttons will result in my untimely death.
These are the primary concerns I have for this client. If none of these can be enabled in the client itself, are any of the possible candidates for scripting? I knew that the #commands wasn't around, I was actually toying with the idea of making a script that can handle #commands and convert them to the mushclient language. Could the other things I like be done via scripts also?