Hello im new to smaug, and i was woundering if there is a place i can view and download room programs and mob programs. I enjoy this code base and would love to be able to learn how to do create these programs. I've viewed Herne's Smaug building pages but i still feel a little left out. So if any one know were i can get these resorces or even a better were a better howto rests please let me know. thanks.
Room Programs
Posted by Ghsthntr on Mon 26 Dec 2005 02:14 PM — 5 posts, 22,071 views.
Not sure if you've considered this already, but there are quite a few room/mob/obj programs floating around in the stock areas that come with Smaug. Have you looked at those to get some ideas?
I've also had good luck with AreaEditor as far as starting out with building, so you may give that a look. If memory serves, it does checking for things like syntax and so forth, so that can help you out quite a bit when you're trying to learn.
Hopefully that helps?
I've also had good luck with AreaEditor as far as starting out with building, so you may give that a look. If memory serves, it does checking for things like syntax and so forth, so that can help you out quite a bit when you're trying to learn.
Hopefully that helps?
Ok, well i looked through the stock code with Area Editor but I couldnt find anything that im able to use. I noticed thought that Area Editor had problems opening my smaugfuss, so i downloaded the 1.4a stock areas. Well maby some one can help me. Im trying to make a room program that act like an elevator. The only thing is that i only want one exit so if i was to enter from the south i would exit to the south. I was planning to add buttons to activate the elevator. if anyonw could help or even point me in a direction that would be great.
Check out this site:
http://webhome.idirect.com/~helspawn/smaug.html
There's a whole section on Programs.
http://webhome.idirect.com/~helspawn/smaug.html
There's a whole section on Programs.
Just to get you started, elevator progs are fairly simple.
Create two identical rooms.
Create a series of button objects.
Have a set of button objects in each room, with mptrans all progs to send the entire room to the one associated with the button they used.
Just have the south exit in the second (or third or whatever) room lead to the 'floor' you want.
SWR I believe has a number of these in stock areas, Coruscant in particular comes to mind.
Create two identical rooms.
Create a series of button objects.
Have a set of button objects in each room, with mptrans all progs to send the entire room to the one associated with the button they used.
Just have the south exit in the second (or third or whatever) room lead to the 'floor' you want.
SWR I believe has a number of these in stock areas, Coruscant in particular comes to mind.