Hello!
I'm a great fan of different kinds of RPGs and have especially enjoyed many console RPGs such as Chrono Trigger and Phantasy Star. I have also played a few online RPGs, one to mention is Fairyland, but unfortunately it turned P2P and I'm a just a poor student :)
One thing in common in all these great games was the highly strategical, _turnbased_ combat, which allowed player to get involved in the combat much more intensively than in the basic clickclickclicktillyourfingerbleeds. Now I just LOVE the whole idea of MUDs, but I've been having a very hard time trying to actually find a MUD that fits my needs and one thing I absolutely can't stand is the realtime"combat" (which in many MUDs is the basic "kill monster" and wait till it's dead... now where's the strategy?)
So where are all the MUDs with the turnbased combat from the good old console times? Having been asking this question I've got some odd replies on how it wouldn't work.?! And I'm asking myself, why? It works in many graphical online-RPGs and referring back to Fairyland, it worked absolutely marvelously! So why wouldn't it work in a MUD? The idea is the same minus graphics :)
So, to all fellow mudders, a question: Are there even any MUDs out there with a combat system like this?
And to developers: Make your MUD stand out from the grey mass, make combat turnbased :)
I'm a great fan of different kinds of RPGs and have especially enjoyed many console RPGs such as Chrono Trigger and Phantasy Star. I have also played a few online RPGs, one to mention is Fairyland, but unfortunately it turned P2P and I'm a just a poor student :)
One thing in common in all these great games was the highly strategical, _turnbased_ combat, which allowed player to get involved in the combat much more intensively than in the basic clickclickclicktillyourfingerbleeds. Now I just LOVE the whole idea of MUDs, but I've been having a very hard time trying to actually find a MUD that fits my needs and one thing I absolutely can't stand is the realtime"combat" (which in many MUDs is the basic "kill monster" and wait till it's dead... now where's the strategy?)
So where are all the MUDs with the turnbased combat from the good old console times? Having been asking this question I've got some odd replies on how it wouldn't work.?! And I'm asking myself, why? It works in many graphical online-RPGs and referring back to Fairyland, it worked absolutely marvelously! So why wouldn't it work in a MUD? The idea is the same minus graphics :)
So, to all fellow mudders, a question: Are there even any MUDs out there with a combat system like this?
And to developers: Make your MUD stand out from the grey mass, make combat turnbased :)