See, I don't have any programming skills (well, some PHP, but that's really it) and I'm probably not the best person to ask around for naming all the hundreds of thousands of items you're planning on creating, but as mentioned in my first post, I can draw.
I can and I like to draw, so like, if you ever need concept art, or artwork for the site or whatever, please send me a mail (it should be enabled in my bio or something)
At the moment, I'm still just a user, but I always feel that a game, whatever game it may be, just aquires a greater depth and becomes sortof 'alive' when there's enough artwork to help the player envision what kind of world they're playing in.
Well, I hope someone's looking for an artist ^^
(If you want to know what I can do, just gimme a shout ^_^)
Artwork isn't always what you need. To give someone a good view of what is going on, a person needs a good imagination, and the builder needs a good, preferably great command of their chosen language. If you use alot of ASCII mapping (text art) to show some of what is going on, for a great many people who are used to the text, that would make it kind of hard for them to be able to go through the game as normal.
Dralnu >>
"To give someone a good view of what is going on, a person needs a good imagination, and the builder needs a good, preferably great command of their chosen language. If you use alot of ASCII mapping (text art) to show some of what is going on, for a great many people who are used to the text, that would make it kind of hard for them to be able to go through the game as normal."
Ah yes, but this is not what I was aiming for, my apologies for the unclarity ^^
I was thinking more along the lines of:
A M** usually has several races, let's make some interesting artwork of that, and maybe some city drawings and whatnot.
I've always felt that it, as earlier mentioned, increases the depth of gameplay, because that way even the people who aren't amazing at imagining what a scenery would look like, could immerse themselves into the world more :)
I think we understood what you were going for, but I was stating that so that, if you yourself were thinking of in-MUD graphics, to try and explain that they are really unneccisary and sometimes awkward.
As for web-based images, if I can get a generalized map of the MUD I'm trying to make (borrowing the world from a friend of mine who uses it in her own stories), I may contact you about images and the such, but I hope you'll do it out of the kindness of your heart since I cann't pay for anything (if I can find a server, that is probably where the money will go to)