All right, I want to be able to have a timer keep my world saved, I want it to save it no matter what, if it's changed or not.
Do I need to use SetChanged?
If so, how would I do it?
Like that?
Or do I just need to world.save "" to force the save?
Do I need to use SetChanged?
If so, how would I do it?
world.SetChanged vbTrue
world.Save ""Like that?
Or do I just need to world.save "" to force the save?