Interaction- what I mean by this is that it would be nice if a timer could execute an alias, if a trigger could turn a timer/another trigger/etc on or off, and so on and so forth. (Maybe this has allready been implemented, I'm not sure. It's not in the help file I have, if it has.)
Random timers- it'd be nice if you could make a timer fire randomly, within a specified interval. For example, if you wanted to return the command "look" sometime between every 10 and 30 seconds, as opposed to exactly every 15 seconds.
Databases- if you had auto-updateable databases, that'd be nice too. It could work like this-
First, you'd have to define the database. This would be a typical database, with tables and fields and relations.
Second, you'd define a template that the data would be taken from. Let's say a whois from a MUD looks like this:
Joe
Race: human Sex: male Age: 22 Level: 5
Rp: 0 Kills: 898 Deaths: 7
Email:
Url:
You would define a template that looks like this:
*
Race: * Sex: * Age: * Level: *
Rp: * Kills: * Deaths: *
Email: *
Url: *
Or, for more control:
<name>
Race: <race> Sex: <male|female> Age: <age> Level: <level>
And so on. Then, when the client receives text that fits your template, it automatically updates your database accordingly. This way, you can keep a database of friends/players to keep an eye on, items, mobs, etc.
Random timers- it'd be nice if you could make a timer fire randomly, within a specified interval. For example, if you wanted to return the command "look" sometime between every 10 and 30 seconds, as opposed to exactly every 15 seconds.
Databases- if you had auto-updateable databases, that'd be nice too. It could work like this-
First, you'd have to define the database. This would be a typical database, with tables and fields and relations.
Second, you'd define a template that the data would be taken from. Let's say a whois from a MUD looks like this:
Joe
Race: human Sex: male Age: 22 Level: 5
Rp: 0 Kills: 898 Deaths: 7
Email:
Url:
You would define a template that looks like this:
*
Race: * Sex: * Age: * Level: *
Rp: * Kills: * Deaths: *
Email: *
Url: *
Or, for more control:
<name>
Race: <race> Sex: <male|female> Age: <age> Level: <level>
And so on. Then, when the client receives text that fits your template, it automatically updates your database accordingly. This way, you can keep a database of friends/players to keep an eye on, items, mobs, etc.