I would like to know how I would go about basically having multiple output windows with seperate triggers on one connection. Someone came up with the possibility of setting up a proxy server and connecting to that with seperate worlds, but I'd rather not get into figuring that out if there's a way to do it clientside. I've been trying with version 3.45, and just now upgraded to 3.49 (as I was registering for the forums, actually.)
The intended effect is to have, for example, statistics channels/object messages in a different window, or have a public channel window while coding/exploring/playing games/other excessive-output things.
Another idea was to have a trigger omit something from output and send it to a notepad window, but that's too cumbersome.
Any ideas?
-Meno
The intended effect is to have, for example, statistics channels/object messages in a different window, or have a public channel window while coding/exploring/playing games/other excessive-output things.
Another idea was to have a trigger omit something from output and send it to a notepad window, but that's too cumbersome.
Any ideas?
-Meno