I don't suppose there's a way to stop MUSHClient checking for invalid characters in world files when they're being loaded, is there? I made an IRC world file, and I went to load it again, and it won't because there are one or two non-ansi characters in there. :P
If not, I can make it add all the ones with the characters after loading, but I'd rather not if I don't have to. :)
-I-
If not, I can make it add all the ones with the characters after loading, but I'd rather not if I don't have to. :)
-I-