Invalid Characters in World Files

Posted by Ian Kirker on Sun 11 Jan 2004 10:43 AM — 2 posts, 12,589 views.

#0
I don't suppose there's a way to stop MUSHClient checking for invalid characters in world files when they're being loaded, is there? I made an IRC world file, and I went to load it again, and it won't because there are one or two non-ansi characters in there. :P

If not, I can make it add all the ones with the characters after loading, but I'd rather not if I don't have to. :)

-I-
Australia Forum Administrator #1
There isn't a way right now, however you can express invalid characters in a different way, if you want to slip them in. From memory, a sequence like this:



would introduce hex 11 into the file.