enable/disable a bunch of triggers

Posted by Mirth on Sat 14 Jul 2001 01:12 PM — 7 posts, 27,002 views.

#0
Is there a Mushclient equivalent to the "classes" in zMud? This is essential to me, but I cant find it mentioned in the help files.
Australia Forum Administrator #1
There is no direct equivalent, however you can achieve the same effect with a bit of scripting.

In the example below you would use the trigger "label" to put them into classes. The label has to be unique so I have used the first 3 letters of the label to indicate the class. You can change that by amending the number "3" in the script below to some other number.

For instance, a batch of triggers in class "aaa" would look like this:


aaa001
aaa002
aaa003


Thus the first 3 letters are "aaa". Then you could do another class with the starting with "bbb" (or whatever).

Once you have put the script below into your script file, and enabled scripting (language VBscript), you can simply type:



/enableclass "aaa", true ' turn that class on
/enableclass "aaa", false ' turn that class off


Here is the script:




Sub EnableClass (classname, on_or_off)
dim mylist
dim i
dim triggername

mylist = world.GetTriggerList

if not IsEmpty (mylist) then
  for i = lbound (mylist) to ubound (mylist)
    triggername = mylist (i)
    if mid (triggername, 1, 3) = classname then 
       world.enabletrigger triggername, on_or_off
   end if
  next
End If
End Sub

Amended on Sat 14 Jul 2001 11:17 PM by Nick Gammon
#2
hello everyone,
well, first I would like to say that mushclient has saved me from ALOT of truble :) but I still have ALOT to learn too...
so, all I am good for right now is coppy and pasting scripts...

this particular script works perfect for me, but I would like to ask a question on how to put it on an alliace so I wont have to type everytime /enableclass "battle", true
instead, it would be faster to just type "battle on" and "battle off", or even have a trigger that will enable it whenever my fighting prompt apears, wich means I am in a fight :)
currently, I just have a macro that sends to my typing window the "/enableclass "battle", true" command, but macros are limited, and I would like to be able to do that for more classes...
thanks in advance
Portugal #3
you can do it with an alias and a small script..

ill try to make an example using JScript ( dont know VBscript sintax )


 
<aliases>
  <alias
   script="OnToggleBattle"
   match="^battle[ ]+(on|off)$
   enabled="y"
   regexp="y"
  >
  </alias>
</aliases>

<script>
<![CDATA[
function OnToggleBattle (thename, theoutput, wildcardsVB)
{
 wildcards = VBArray(wildcardsVB).toArray();

 var toggle =  wildcards [0]

 if ( toggle == on ) {
      status = true;
 }
 else if ( toggle == off ) {
      status = false;
 }

 enableclass ( "battle" , status);

 world.send ( "---  battle mode [" + toggle + "]  ---")
}
]]>
</script>




explanation: whenever you type BATTLE ON or BATTLE OFF the alias will see if you want to toggle on or off and will enable or disable the class with the help of Nick's funtion... then it will send you a note telling what have done..

dont know if thats the better way but i use it in my scripts..


Amended on Mon 04 Nov 2002 02:13 PM by Avariel
#4
yay!! thanks
I actualy got it to work, I used the same aliace and your script modified as best as I could do it for VB
it looks something like

Dim Toggle
Sub OnToggleBattle (thename, theoutput, thewildcards)
if thewildcards(1) = "on" then toggle = "true"
if thewildcards(1) = "off" then toggle = "false"
enableclass "btl", (toggle)
world.note "battle class is " & (thewildcards(1))
end sub

also made a trigger with a separate script that just enables the battle class when the fighting prompt apears
it just looks like

sub battletrigger (thename, theoutput, thewildcards)
enableclass "btl", true
world.note "battle class enabled!"
end sub

very messy, I know, but it seems to work, and thats ok by me :)
thanks again
USA #5
Of course class like groupings are now available in 3.30, so... lol
Australia Forum Administrator #6
Quote:

var toggle = wildcards [0]

if ( toggle == on ) {
status = true;
}
else if ( toggle == off ) {
status = false;
}

enableclass ( "battle" , status);


Yes, you can do this more easily now in the latest versions with "world.enablegroup". You can also save a bit of typing by doing a boolean inline, like this:


  world.EnableGroup ("battle",  wildcards [0] == "on");


wildcards [0] == "on" will evaluate to true or false, which is what is required as an argument to EnableGroup.