I've tried to do a world.setvariable on a plugin I'm writing. It's for setting up prompts in the infobar. I'm making it configurable by the user on how they have thier prompt set up so that anyone can use it w/o having to reset thier prompt to a pre-specified one. So, upon installation of the plugin, it asks a series of questions. This first on, of course, would be what is the layout of your prompt.
I get the input using an inputbox. Store it into a variable called Temp. Then I do a world.setvariable "InfoPrompt", Temp
I go into variables and check to see if it's changed it, and it hasn't. I also did on the next line, world.note world.getvariable ("InfoPrompt"), and it displays the input that I put in.
Now, what do I believe. did the variable of the world get updated, or did the internal variable of the plugin get updated and as soon as I close the client down, the variable is trashed?
Korishan, aka Rheede
I get the input using an inputbox. Store it into a variable called Temp. Then I do a world.setvariable "InfoPrompt", Temp
I go into variables and check to see if it's changed it, and it hasn't. I also did on the next line, world.note world.getvariable ("InfoPrompt"), and it displays the input that I put in.
Now, what do I believe. did the variable of the world get updated, or did the internal variable of the plugin get updated and as soon as I close the client down, the variable is trashed?
Korishan, aka Rheede