Yes you can, the new version of MushClient has a MSP Plugin that comes with it. all you have to do is start the Plugin, set the Defualt sound directory(where ever you unzip the sound files) and keep the plugin going :)
What I'm speaking of is automatic. You down load the files, tell the client where to look and as you play, certain spells and skills automatically play the sound.
There is no need to configure a script or trigger sound set up as shown in that link.
Zmud does it this way, but obviously, MUSHclient isn't Zmud.
Here are the directions for Zmud:
To use sounds you must have an MSP compatible client. (zMud v4. for example, and you need to download the sound files from our website). Next you need to make a sound directory under your zMud directory (sound would be a good choice, I. E. C:\zMud32\sound). Next, you need to configure zMud to look in that directory for the sounds. (Click on view-->preferences--> directories) Now click the Radio Button marked other (Located in the file locations frame) Now, put in your path for the sounds directory.. I. E c:\zMud32\sound Now, Click on the sounds button, then click on the MSP tab, click the radio button marked Enable Mud Sound Protocol. That's it!
As he said. The current version of mushclient includes a plugin that already has such sound support built in. It is called msp.xml and all you do is go to file:plugins, click add and load that plugin, then save your world to make sure it loads each time.
To set the path you type:
set_msp_path <path>
then simply type 'msp on' on the mud, since the plugin doesn't negotiate with the mud to enable it.
This 'could' be built into mushclient, but it doesn't need to be since it was easily implimented in scripting.
Note to Nick - How hard would it be to use OnPluginLineRecieved or OnPluginPacketRecieved to auto-negotiate this? Seems to me it should be possible.
Well it is nice to see that you Appreciate the assistance.
No, Muschclient doesn't support MSP(sound file downloading), the only way to use sound is by
using the MSP Plugin. Yes you are right, MushClient
is obviously not Zmud.
Mushclient is a more stable Client with better
written code. Mushclient is not as buggy as Zmud.
And you can develop Plugins without investing
in a pricey Development package. Mushclient
is small, quick, solid. In fact I don’t think anyone
has ever had a problem with Mushclient crashing
or causing system errors.
Zmud is slow, unreliable, commercialized, unstable.
MCCP doesn’t work properly. MSP doesn’t work
Half the time. MXP does not work properly. And
Let’s not get into that Automapper. It is also burns
More resources, and is slower.
Zmud is a Great client for Newbies. It has a great help
System, online tutorials, Great GUI, and decent Support
Response time, and nice command/function wizards. I
Do wish that Automapper was more useful but you will
Rarely find a MUD that builds it’s area’s to support
A client.
Wonderful plugin overall but there's a small glitch when handling .wav files whos names contain an underscore. At least they dont process properly with version 3.32. Ive checked the .wavs themselves and they are good files, theres just a problem with the script processing the underscore. Not a big deal really since it only affects the sounds associated with opening and closing doors but its something to be aware of.
I found some .wav files wouldn't work for some bizarre reason (an underscore in the name wasn't it). It seems that the operating system call that MUSHclient makes to play sounds doesn't support all sampling rates that might be in the sound files.
What you can do is resample the offending files, don't ask me how to do that exactly, but that should make them work.
What I'm speaking of is automatic.
...
Next you need to make a sound directory under your zMud directory (sound would be a good choice, I. E. C:\zMud32\sound). Next, you need to configure zMud to look in that directory for the sounds. (Click on view-->preferences--> directories) Now click the Radio Button marked other (Located in the file locations frame) Now, put in your path for the sounds directory.. I. E c:\zMud32\sound Now, Click on the sounds button, then click on the MSP tab, click the radio button marked Enable Mud Sound Protocol. That's it!
Hmmm, it's automatic once you have done all those steps? It sounds like installing one plugin, and telling it where the sounds are is not much more complicated than what you describe above.
The advantage to zMUD over MC is that, like Windows, zMUD is designed for people that know absolutely nothing about telnet and need a decent client for their favorite games. Zugg's most recent version is over 6MB while MC is a slim 1.1MB. MC concentrates on a few select things and does them extremely well with minimal bugs and unexpected complications. MC also has the added functionality offered thru plugins that can be heavily customized to meet a variety of specific needs without bloating the program with features that 90% of its users either won't ever use anyway or can't benefit from because they don't work properly. Zugg's code has long been proven to be at best unreliable and that fact alone turns many potential users away from his product. While I'll be one of the first to admit that MC doesn't have the most user friendly interface I've worked with, it is one of the best Windows clients available today.
MushClient not for newbies? Aww.. I'm a newbie to everything and I seem to get along fine.. Oh wait, that's because I dont actually do anything for myself..
Zyrexia-
1. I'm sure everything will be fixed in time if it's not working now, so you can show patience.
2. Be nice to the help, I dont think they get payed for helping people.
3. If you think ZMud is so awesome use it, I dont go switching to Linux even though windows doesnt do everything the way I want it to.
Everyone else- (Nick, Magnum, Shadowfyr type people)
Thanks for all the help and you're doin a great job..