Is there a way to get triggers to only execute after 'x' amount of seconds have elapsed.
I play a mud where a common attack is to stun the player then follow up with a mental attack. If I cannot set the trigger to execute 2 seconds after the attack it miss-fires due to my char being stunned.
I play a mud where a common attack is to stun the player then follow up with a mental attack. If I cannot set the trigger to execute 2 seconds after the attack it miss-fires due to my char being stunned.