I can never get as many mobs in a room that I want, can somebody please explain how resets work
resets
Posted by Jackrabbit Slim on Sat 12 May 2001 04:45 AM — 9 posts, 29,361 views.
Do you want many of the same mob, or many different ones?
What have you tried so far?
How did you put the mobs in the room?
Are you having trouble doing it in the Area Editor, or is it only when you restart the MUD that the correct number don't appear?
What have you tried so far?
How did you put the mobs in the room?
Are you having trouble doing it in the Area Editor, or is it only when you restart the MUD that the correct number don't appear?
ok in some rooms I put two of the same kind and some I put different mobs but what I need help with is what exactly each number means, like limit=, and extra= and the second limit=, If you could tell what each one stands for. What I'm trying to accomplish is to load two of each mob to begin with but to allow alot more. If you could help me with this I would be very thankful
I'm not sure where you found a second limit.
If you edit the reset (click on the appropriate reset in the resets section) change the Limit field to be the number of mobs you want in that room.
If you edit the reset (click on the appropriate reset in the resets section) change the Limit field to be the number of mobs you want in that room.
the second linit is right under the extra (I'm building in ROM)
Ah, OK. I'm not sure about that. Have you tried both? What happened when you did it?
well the room doesnt fill up with mobs like I want it to, either limit I use
Judging by midgaard.are file (reset for mob 3060 into room 3014), and the source code in db.c, the first limit is the maximum in the game and the second limit is the maximum in the room.
That particular reset has the first limit (2nd box) as 18, and the second limit (5th box) as 2. Try something like that.
That particular reset has the first limit (2nd box) as 18, and the second limit (5th box) as 2. Try something like that.
cool but I just figured it out by looking at shire.are, thank you for putting me on the right track