Hey guys, I'm still on my quest to write code for my own external application for use with MUSHclient, although I've come across a strange occurance when setting up triggers.
The MUD I'm using for this is called "Act of War" It is your stereo-typical Diku-style MUD with those annoying prompts that flood your screen with your current HP/Mana/Movement, my goal is to code this into an external application so that I can get rid of the prompt. Unfortunately, when I try to Trigger on the prompt ( in this case lets just say <100hp 106mn 100mv> )
My trigger might look like <*hp*mn*mv> however, when I activate the trigger, it doesn't work as I expect. It DOES capture the prompt text I like, and it actually forces the prompt to act sort of like a prompt SHOULD act (ie. the prompt stays on the bottom of the output window instead of flooding it) I DO have "omit from output" selected, but something is very wrong. It's allowing the prompt to pass anyways. Any ideas on what might be going on here?
Thanks in advance
- Tim -
The MUD I'm using for this is called "Act of War" It is your stereo-typical Diku-style MUD with those annoying prompts that flood your screen with your current HP/Mana/Movement, my goal is to code this into an external application so that I can get rid of the prompt. Unfortunately, when I try to Trigger on the prompt ( in this case lets just say <100hp 106mn 100mv> )
My trigger might look like <*hp*mn*mv> however, when I activate the trigger, it doesn't work as I expect. It DOES capture the prompt text I like, and it actually forces the prompt to act sort of like a prompt SHOULD act (ie. the prompt stays on the bottom of the output window instead of flooding it) I DO have "omit from output" selected, but something is very wrong. It's allowing the prompt to pass anyways. Any ideas on what might be going on here?
Thanks in advance
- Tim -