Hi.
I was wondering if the output from the mud could be gagged or suppressed.
E.g. there is one annoying npc that calls repeatedly the same stuff over the guild line.
Would it be possible to write a trigger that would simply take the output and redirect it to /dev/null so that I won't even see a think on the screen?
I was wondering if the output from the mud could be gagged or suppressed.
E.g. there is one annoying npc that calls repeatedly the same stuff over the guild line.
Would it be possible to write a trigger that would simply take the output and redirect it to /dev/null so that I won't even see a think on the screen?