The problem is that the mapper really needs to be able to uniquely
identify rooms. Imagine walking down the street and going to someone’s
house if they all looked the same, had the same name, and same house
number.
Various work-arounds are:
Ignore the problem for the duplicated room descriptions — it will
resolve itself once you get to an area where the rooms are all described
differently.
Is there something else you can add to make the room unique? For
example, the description PLUS the exits? Or do they tell you a room name
as well, and it changes?
Ask the MUD developers to let you know their internal database
number for each room. Some MUDs already do that, as an option on the
prompt line, or configuration option. It is something like a 10-minute
job to change the way the “prompt” is displayed, to allow the option of
showing the internal room number. Then you configure the mapper to use
that rather than the description. There is a function call in the mapper
to let you supply the room number.
If the MUD admins decline to help you, you could point out that a
more fun experience may well get them more players. You might also point
out that if they won’t help you, then other MUDs do exactly that. For
example, Aardwolf.
It isn’t really realistic to not know where you are, even in a
fantasy world. If you were walking through a forest, for example, you
would see different types of trees, or the slope of the hill might
change. For MUDs to make things “more fun” by hiding basic information
such as where you are in the world is, in my opinion, just taking fun
away by making things unnecessarily complex.