I manually modified .MCL file to get the world portable like this: <include name="./worlds\JHL\Plugin\Character_Information.xml" plugin="y" />
But I find the saving operation in mush automatically overwrites the relative path I provided, instead, converts it to an absolute path: <include name="E:\MUSHCLIENT\WORLDS\JHL\Plugin\Character_Information.xml" plugin="y" />
Which means each time I do the saving world operation, I have to manually modify the .MCL file to recover the relative plugin path
Is it possible to keep the relative plugin path in .MCL file?
Another problem is that the relative path uses startup directory, which means starting world by load MCL in much and directly running MCL file may get error because of different startup path.
Can I set the relative path using application install directory
But I find the saving operation in mush automatically overwrites the relative path I provided, instead, converts it to an absolute path: <include name="E:\MUSHCLIENT\WORLDS\JHL\Plugin\Character_Information.xml" plugin="y" />
Which means each time I do the saving world operation, I have to manually modify the .MCL file to recover the relative plugin path
Is it possible to keep the relative plugin path in .MCL file?
Another problem is that the relative path uses startup directory, which means starting world by load MCL in much and directly running MCL file may get error because of different startup path.
Can I set the relative path using application install directory