Macro key suggestion.

Posted by Rage on Sun 16 Jun 2002 01:26 AM — 4 posts, 15,567 views.

#0
I'd like to suggest the ability to either bring up an input box or place the cursor at an insertion point, when using a macro key. If anyone's used Simutronics' Wizard FE, it's like the \? or @ options.

Essentially you could make a macro like:

get @ from backpack

Where you hit, say F5 and it types get from backpack and places your cursor after get, so you could type the object name.

Or,

get \? from backpack

Which when the key is hit, it pops up a dialog to ask you what to put in the place of \? before it is sent to the game.
Canada #1
What most people would currently do, is just create an alias to accomplish the task. For example:

<aliases>
  <alias
   match="getb *"
   enabled="y"
   ignore_case="y"
  >
  <send>get %1 from backpack</send>
  </alias>
</aliases>

(If you are using the latest version, you can copy that to the windows clipboard, then go into MUSHclient and bring up your alias screen and click paste to add it. - Or click File | Import | From clipboard)

Anyway, with that alias, you would just type "getb itemname" and MUSHclient would send "get itemname from backpack"
Australia Forum Administrator #2
You could use an "insert" macro to insert that word that Magnum suggested (eg. "getb") and then type the thing you want to get. Thus, you are still only typing one key (for the macro) plus the thing you want to get.
#3
Thanks for the replies, to both of you. I mainly made the suggestion for the benefit of less tech-savvy individuals. I could definitely use the methods described, but several friends I've suggested mushclient to would probably get lost in trying to use those methods. A simpler user-friendly method would benefit everyone.