Hi,
Just some thoughts after successfully implementing a mapper for a mud using the built-in mapper module.
1. Would anyone be interested in a "higher level" generic module/plugin? Most of the work involved was setting up aliases to do things like creating custom exits, querying the database etc, which is very reuseable across muds. E.g something like what mudlet has.
2. To resolve / figure out where we are if rooms dont send room numbers and if we walk down e.g streets with identical room descriptions, names and exits, we could use the previous room that the player was in and the walk direction as a fallback to hashing the other attributes to resolve conflicts. Anyone tried this approach before? I believe this is what Mudlet does.
Just some thoughts after successfully implementing a mapper for a mud using the built-in mapper module.
1. Would anyone be interested in a "higher level" generic module/plugin? Most of the work involved was setting up aliases to do things like creating custom exits, querying the database etc, which is very reuseable across muds. E.g something like what mudlet has.
2. To resolve / figure out where we are if rooms dont send room numbers and if we walk down e.g streets with identical room descriptions, names and exits, we could use the previous room that the player was in and the walk direction as a fallback to hashing the other attributes to resolve conflicts. Anyone tried this approach before? I believe this is what Mudlet does.