Total amateur here, failing on a DoAfter trigger!

Posted by Crawlkill on Sat 03 Jun 2017 10:16 AM — 2 posts, 11,939 views.

#0
I actually got this to work once before but didn't save how I did it, and I've been poking at it for way too long now without success...

I've got a trigger that works if I just give it a "Send to: World" output. But I've been trying to delay its output by a second, so as not to spam the server (it comes up over and over). I've tried every variation google can think of on

world.DoAfter(1,"w")

whether it's dropping the world. part or removing the parentheses or adding or dropping spaces. If I tell the trigger to send to: world and just feed it "w," it works fine, but I can't get the DoAfter script to behave itself, and I'm just not sure why! I'm sure I'm just clueless, but my documentation poking hasn't helped.

Here's a screengrab of all of my settings on the recalcitrant trigger: http://imgur.com/a/MXvZ3
USA Global Moderator #1
What scripting language do you have mushclient set to use?

Is it Lua? Is it enabled?

( http://i.imgur.com/yBSJHij.png )

Are your timers enabled?

( http://i.imgur.com/wtDTqEs.png )