Hello,
Saw the conversion/example of a miniwindow program - many props for all involved - it is very nice. Link to forum subject below, which has since been locked for age:
http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=10728
Have added multiple triggers to pull the text I want for tells and channels, but having trouble with a channel that shows as:
HeroExampleName> text
like:
Devron> Anyone know anything about lua scripting?
EveryoneElse> *cricket noises
The trigger I have set up is:
Problem is the trigger pulls any text that has a ">" including afk flags, equipment slots, and help file syntax clarifications. Was thinking that it must be possible to further clarify the trigger by specifying a background (black) and foreground (white) as other uses of the ">" use a different color. To add to the question, only the ">" in the match above is guaranteed to be white.
Appreciate any assistance that you fine folks can provide.
Thanks!
Saw the conversion/example of a miniwindow program - many props for all involved - it is very nice. Link to forum subject below, which has since been locked for age:
http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=10728
Have added multiple triggers to pull the text I want for tells and channels, but having trouble with a channel that shows as:
HeroExampleName> text
like:
Devron> Anyone know anything about lua scripting?
EveryoneElse> *cricket noises
The trigger I have set up is:
<trigger
enabled="y"
match="*> *"
script="chats"
omit_from_output="y"
sequence="100"
></trigger>
Problem is the trigger pulls any text that has a ">" including afk flags, equipment slots, and help file syntax clarifications. Was thinking that it must be possible to further clarify the trigger by specifying a background (black) and foreground (white) as other uses of the ">" use a different color. To add to the question, only the ">" in the match above is guaranteed to be white.
Appreciate any assistance that you fine folks can provide.
Thanks!