I'm a rather new coder who, like many new coders, is teaching herself how to code by working on a live game. Yes, I do know that I'm nuts, but hey, someone has to be.
Those disclaimers aside, I've ported in the MXP code following the instructions here: http://www.gammon.com.au/mushclient/addingservermxp.htm
I've compiled and put in a few test elements to make sure that things are passing to the client properly. I had to make some small adjustments, but the codebase I'm working on has been in development for over 15 years. I expected that need.
What I didn't expect is for my inventory to show up with items like this:
]Get 'everflowing' 'an everflowing canteen'an everflowing canteen]/Get with the ASCII characters 192 and 217 bracketing the Get and /Get segments.
I've looked at the code for hours and simply cannot see where those ASCII characters are getting generated. I searched the MUD forums and didn't see anyone else posting with this problem, but if anyone has any idea where these characters are coming from, I'd be most appreciative.
Those disclaimers aside, I've ported in the MXP code following the instructions here: http://www.gammon.com.au/mushclient/addingservermxp.htm
I've compiled and put in a few test elements to make sure that things are passing to the client properly. I had to make some small adjustments, but the codebase I'm working on has been in development for over 15 years. I expected that need.
What I didn't expect is for my inventory to show up with items like this:
]Get 'everflowing' 'an everflowing canteen'an everflowing canteen]/Get with the ASCII characters 192 and 217 bracketing the Get and /Get segments.
I've looked at the code for hours and simply cannot see where those ASCII characters are getting generated. I searched the MUD forums and didn't see anyone else posting with this problem, but if anyone has any idea where these characters are coming from, I'd be most appreciative.