ZMud System conversion

Posted by Verias on Sun 18 Nov 2012 10:26 PM — 3 posts, 12,891 views.

#0
I know this has been covered to death, but I've finally wound up having to make the move from ZMud to MUSHclient (partly due to compatibility issues with Win7), and I have a trigger/alias/macro system with near to 500 various triggers/aliases/variables/macros and I was wondering if there's been a method devised to expedite the process, primarily because that's a lot to manually recreate.

Regards,
Verias
USA Global Moderator #1
In the past it has been suggested that one trick is to make aliases that create new aliases and triggers for you using the zmud export format.
www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=9705

I also have a page on the subject here (written for Aardwolf players)
https://code.google.com/p/aardwolfclientpackage/wiki/CommandLineAliasesAndTriggers

#2
This may or may not be what I need. I'm eyeing through it as I write this.

My issue lies more in the fact that the trigger and alias system I utilize relies heavily on complex variables and heavy nesting. It's an entire system, combat, defense, offense, as well as various arguments for specific customization by specifying new items dependent on which character I happen to be playing.

Example:

I log on as monk. I do an inventory check, this tells the client to call all my gear into the equation, setting all the variables for what I'm equipped with and carrying for use (vials, herbs, food, money), as well as setting my character's class for assigning attacks.

If I switch over to my knight. I do the same, it adjusts class, attack structure, equipment, combat commands, etc.