This is something someone posted that worked on ZMUD and I wanted to figure out how to make it work for MUSHClient...
This is what the game currently displays:
I want it to display:
I want this to work for all containers, though.
This is what he had for ZMUD:
How might this be worded for MUSHClient?
This is what the game currently displays:
Inside the open large durable burlap travel pack you see: roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, half eaten roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leaf, roasted verbena leafI want it to display:
Inside the open large durable travel pack you see:
20 roasted verbena leaf(s)I want this to work for all containers, though.
This is what he had for ZMUD:
#TRIGGER {Inside the (*) you see:(*)} {Item.Container=%1;Item.List=%2;#SUB {Inside the @Item.Container you see:};#LOOPDB %Countlist( %replace( %replace( %replace( @Item.List, ", ", "|"), " a ", " "), " an ", " ")) {#SHOW %Val %Key}}How might this be worded for MUSHClient?