A simple newbie question: howto make triggers that fires until a certain condition is met like in the following, heal until full HP:s:
Input from mud: 'You heal you wounds' leads to send to mud 'cast heal'
Then, when I get a response: 'You are now fully healed' the trigger is to be disabled until the user casts heal next time.
How can this be accomplished?
I would also appreciate much more simple newbie-help on the client. It is, after all, not meant only for programmers, is it (though this forum prolly is). :)
Thank you very much for the attention.
// Mazarin
P.S. I got a very wellworking answer to my previous question (about instant disabling of trigs). Thank you also for that.
Input from mud: 'You heal you wounds' leads to send to mud 'cast heal'
Then, when I get a response: 'You are now fully healed' the trigger is to be disabled until the user casts heal next time.
How can this be accomplished?
I would also appreciate much more simple newbie-help on the client. It is, after all, not meant only for programmers, is it (though this forum prolly is). :)
Thank you very much for the attention.
// Mazarin
P.S. I got a very wellworking answer to my previous question (about instant disabling of trigs). Thank you also for that.