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GMCP Data open to non-plugins

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Posted by Fiendish   USA  (2,514 posts)  [Biography] bio   Global Moderator
Date Reply #30 on Sat 07 Jan 2012 04:24 PM (UTC)
Message
KaVir said:
4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.
Isn't this possible in MUSHclient?

https://github.com/fiendish/aardwolfclientpackage
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Posted by KaVir   Germany  (117 posts)  [Biography] bio
Date Reply #31 on Sat 07 Jan 2012 04:29 PM (UTC)
Message
Fiendish said:

KaVir said:
4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.
Isn't this possible in MUSHclient?

No, although it's been discussed: http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=11320
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Posted by Twisol   USA  (2,257 posts)  [Biography] bio
Date Reply #32 on Sat 07 Jan 2012 08:40 PM (UTC)

Amended on Sat 07 Jan 2012 08:43 PM (UTC) by Twisol

Message
KaVir said:
1. Customisable input boxes - so for example, you could create a login screen where people click on the 'name' box and enter their name, then the 'password' box and enter their password (with a private mode whereby characters are displayed as stars or dots). Or an OLC where you fill in various fields by clicking on the appropriate input box.

Definitely something I want too. I think most things like this will be produced by plugins and widgets, but the client should support their existence.

KaVir said:
2. A fixed-width Unicode font offered as the default, which can be checked through CHARSET without also needing to activate the UTF-8 checkbox.

I'm not aware of any fixed-width fonts that support a large array of Unicode characters, but if you know of any I'd be glad to investigate!

KaVir said:
7. Support for character mode.

I do plan on supporting character mode at some point. Are you aware of any MUDs that utilize character mode right now? It would be helpful for testing against whenever I get around to it.

Fiendish said:

KaVir said:
4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.
Isn't this possible in MUSHclient?

With the introduction of luasocket, it's almost possible. I think, but am not sure, that you'd need LuaFileSystem in order to do it properly, and likely luazip and/or gzio to unpackage downloaded bundles.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by KaVir   Germany  (117 posts)  [Biography] bio
Date Reply #33 on Mon 09 Jan 2012 09:17 AM (UTC)

Amended on Mon 09 Jan 2012 09:18 AM (UTC) by KaVir

Message
Twisol said:
I'm not aware of any fixed-width fonts that support a large array of Unicode characters, but if you know of any I'd be glad to investigate!

I use Fixedsys Excelsior: http://www.fixedsysexcelsior.com

The only problem is its bold characters are a bit wider than the normal characters, and the bright ASCII colours use the bold character set. However you can work around it in MUSHclient by sticking exclusively to xterm 256 colors.

Twisol said:
I do plan on supporting character mode at some point. Are you aware of any MUDs that utilize character mode right now? It would be helpful for testing against whenever I get around to it.

Not off the top of my head, although I believe some may use it for Windows Telnet, or in combination with VT100 codes to create in-game editors.

However in a MUSHclient context, it would be quite nice if you could allow people to navigate a 3D GUI using the keyboard - in theory you could even remove the input box entirely, or perhaps just allow people to open it for chatting. Hotkeys already work for some of the keys, but not all of them.
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