It's available here:
http://iyethar.angelfire.com/Aard_EQutils.xml
The documentation needs work, hopefully this thread will help me get my thoughts in order to improve that part of the package.
What is essential to the proper operation of the plugin is that you define a container and tell it what you normally keep in the "hold" wear slot. Example:
settool container bag aardwolf
Allows one to 'ii' to look in the container, 'fetch' foo, 'stow' bar, and defines the container that all of the other functions of the plugin will use.
To define what's kept in the hold location:
seteq <set_name> <slot_name> <item_keywords>
e.g., seteq stdeq hold crystalized lotus blossom
Then a 'gear stdeq' will send a command to the MUD to hold the item and tell the script that you are holding it. You can define multiple item sets this way, including any possible slots. One potential use is automatically swapping out armor when you level or train, and another is maintaining multiple dual-wield configurations. You MUST define the hold slot at a minimum in order for the portal/speedwalk portion to work.
Dual-wield: To enable the dual-wield function of the script, 1) wield any weapon in your off-hand to enable the feature in the plugin. 2) Define entries for the "hold", "shield", "wielded" and "second" slots on at least one equipment set. 3) Use "gear" to enable that equipment set. Now you can use 1w/2w to switch between single-wield and dual wield modes, and the portal command will be aware of what you're holding or wielding.
Portal: Define your Aylor portal with one of the following macros.
recall_garbage - Garbage Can portal to recall
recall_aardamulet - Amulet of Aardwolf portal, followed by a 'run d'
recall_academy - Academy portal, then 'run d'
recall_spell - Word of Recall
recall_newbie - The recall command
now 'aylor' will take you to recall. You can define other portals and speedwalks with the 'setportal' and 'setwalk' commands, but if none is defined, 'sw foobar' or 'portal foobar' will take you to aylor recall and try 'runto foobar' from that point.
http://iyethar.angelfire.com/Aard_EQutils.xml
The documentation needs work, hopefully this thread will help me get my thoughts in order to improve that part of the package.
What is essential to the proper operation of the plugin is that you define a container and tell it what you normally keep in the "hold" wear slot. Example:
settool container bag aardwolf
Allows one to 'ii' to look in the container, 'fetch' foo, 'stow' bar, and defines the container that all of the other functions of the plugin will use.
To define what's kept in the hold location:
seteq <set_name> <slot_name> <item_keywords>
e.g., seteq stdeq hold crystalized lotus blossom
Then a 'gear stdeq' will send a command to the MUD to hold the item and tell the script that you are holding it. You can define multiple item sets this way, including any possible slots. One potential use is automatically swapping out armor when you level or train, and another is maintaining multiple dual-wield configurations. You MUST define the hold slot at a minimum in order for the portal/speedwalk portion to work.
Dual-wield: To enable the dual-wield function of the script, 1) wield any weapon in your off-hand to enable the feature in the plugin. 2) Define entries for the "hold", "shield", "wielded" and "second" slots on at least one equipment set. 3) Use "gear" to enable that equipment set. Now you can use 1w/2w to switch between single-wield and dual wield modes, and the portal command will be aware of what you're holding or wielding.
Portal: Define your Aylor portal with one of the following macros.
recall_garbage - Garbage Can portal to recall
recall_aardamulet - Amulet of Aardwolf portal, followed by a 'run d'
recall_academy - Academy portal, then 'run d'
recall_spell - Word of Recall
recall_newbie - The recall command
now 'aylor' will take you to recall. You can define other portals and speedwalks with the 'setportal' and 'setwalk' commands, but if none is defined, 'sw foobar' or 'portal foobar' will take you to aylor recall and try 'runto foobar' from that point.