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➜ MUSHclient
➜ Lua
➜ Add information to variable
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Add information to variable
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| Posted by
| AquaBrother
Brazil (19 posts) Bio
|
| Date
| Sun 15 Mar 2009 03:41 AM (UTC) |
| Message
| I'm trying to do a variable absorb information with a trigger... it's just like all the time someone send me a TELL MESSAGE, the variable copy the message to itself so i can see it later... the problem is, the variable can absorbe more than 1 message inside itself? i mean, if i receive like 10 TELL MESSAGENS, is there a way to put all the messagens inside the variable? Or i will have to do 10 variables?
Thx for your time xD | | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Sun 15 Mar 2009 04:09 AM (UTC) |
| Message
| Make a table. For example:
messages = messages or {} -- create table if not exist
table.insert (messages, new_message)
That will keep adding to the messages table. Now to get them back later:
for k, v in ipairs (messages) do
print (v) -- print this message
end -- for
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| AquaBrother
Brazil (19 posts) Bio
|
| Date
| Reply #2 on Sun 15 Mar 2009 04:13 PM (UTC) |
| Message
| thx for the information xD
i tried to do so:
if messages == {} then
print ("no msg recorded")
else
for k, v in ipairs (messages) do
print (v) -- print this message
end -- for
end
But it dont seen to be working...
rofl, i wish i was not that much noob at programing, rofl...
If you could help again, i'd appreciate it... xD
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Sun 15 Mar 2009 08:24 PM (UTC) |
| Message
|
Quote:
if messages == {} then
print ("no msg recorded")
Pretty close. In fact to test if the table is empty, do this:
if #messages == 0 then
print ("no msg recorded")
or, for tables which might have non-numeric keys:
if next (messages) == nil then
print ("no msg recorded")
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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