Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ Dawn of Time ➜ Installing/compiling the server ➜ Remort within DoT

Remort within DoT

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Tue 22 Jan 2002 08:05 PM (UTC)

Amended on Tue 22 Jan 2002 08:09 PM (UTC) by Kalahn

Message
Kos wrote in Getting the areas for DoT

    Also I wanted to ask about remorting. I looked at the code and how do I implement remorting, is there a field that you have to set?

Remort is configured using the remort setting within raceedit and classedit. The framework to move a player into remort is provided by the mobprog system.

Mobprogs are used to start players on the remort process. When they being remort, their pfile is moved into the player/remort directory and they can restart the remort creation process as many times until they they sucessfully create a remorted character.

Below is an example making the gnome race, and paladin class remort one. Note, that is gnome with any class, and paladin with any race. Below there displays an example remort mobprog... triggering this mobprog is beyond the scope of this specific post.

- Kal


[NESW in v3001 mekali.are - 09:04:09 - 8:42am>raceedit
-================================= RACEEDIT ================================-
syntax: raceedit <racename>
        raceedit create <new_racename>

<racename> can selected from one of the following:
    alaghi              avian               dwarf           
    elf                 faerie              gnoll           
    gnome               half-elf            halfling        
    half-orc            human               kobold          
    lizardman           minotaur            mrem            
    troll               voadkyn             bat             
    bear                bird                cat             
    centipede           chicken             deer            
    dog                 doll                draconian       
    dragon              drow                duergar         
    fido                fish                fox             
    frog                giant               goblin          
    golem               hobgoblin           horse           
    insect              lizard              Mist            
    modron              orc                 other           
    owl                 pig                 rabbit          
    school monster      snake               song bird       
    sylvan              turtle              undefined race  
    unicorn             unique              water fowl      
    wolf                wyvern          
Yellow races are creation selectable.
-===========================================================================-
[NESW in v3001 mekali.are - 09:04:16 - 8:43am>raceedit gnome
Editing race 'gnome'
-============================= RACEEDIT: GNOME =============================-
 _________    ____________    ____________    _____________    ___________ 
/1 General\__/2 Race Flags\__/3 Race Saves\__/4 Player only\__/5 XP & Mods\_

Name:          gnome (can't be changed online)
Shortname:     Gnome  (displayed in pinfo etc)
Language:      gnomish (given during creation)
Food VNUM:     33408  - object not found!
Size:          (tiny small medium large huge giant)
LowSize:       30
HighSize:      50
Flags:         [creation_activated pcrace nightmap regen_slow_in_light 
     need_twice_as_much_sleep]

Selectable within creation: yes
For a race to be selectable within creation the following must be true:
- The 'pcrace' and 'creation_activated' flags must both be set.
- The race can not have the dynamically_generated flag set (use nodynamic).
- The language must be set to something other than 'unknown'.
- At least one class must have an xp modifier set.
  (this class should be creation selectable, but this enforced).
-===========================================================================-
<NESW in RaceEdit done commands vgnome mekali.are - 09:04:26 - 8:45am>4
-============================= RACEEDIT: GNOME =============================-
 _________    ____________    ____________    _____________    ___________ 
/1 General\__/2 Race Flags\__/3 Race Saves\__/4 Player only\__/5 XP & Mods\_

   Recall:     [  3000]  - Large Plaza (Mekali City)
   Death room: [     3]  - A bright green clearing (Limbo)
   StartHp:    [  9]            Max HP:    [120]
   Points:     [  5]  (additional creation points)
   Remort:     [ (0)  1   2   3   4   5 ]

   MinHeight:  [ 30]        MinWeight: [ 80]
   MaxHeight:  [ 46]        MaxWeight: [150]






-============================== Racial Skills ==============================-
   none

-===========================================================================-
<NESW in RaceEdit done commands vgnome mekali.are - 09:04:33 - 8:46am>sa remort 1
Remort changed from 0 to 1.
-============================= RACEEDIT: GNOME =============================-
 _________    ____________    ____________    _____________    ___________ 
/1 General\__/2 Race Flags\__/3 Race Saves\__/4 Player only\__/5 XP & Mods\_

   Recall:     [  3000]  - Large Plaza (Mekali City)
   Death room: [     3]  - A bright green clearing (Limbo)
   StartHp:    [  9]            Max HP:    [120]
   Points:     [  5]  (additional creation points)
   Remort:     [  0  (1)  2   3   4   5 ]

   MinHeight:  [ 30]        MinWeight: [ 80]
   MaxHeight:  [ 46]        MaxWeight: [150]






-============================== Racial Skills ==============================-
   none

-===========================================================================-
<NESW in RaceEdit done commands vgnome mekali.are - 09:04:36 - 8:47am>classedit
-============================ CLASSEDIT: SYNTAX ============================-
syntax: classedit <class_name>
        classedit create <new_class_name>

<class_name> can selected from one of the following:
-================================= CLASSES =================================-
 mage                cleric              thief               warrior            
 druid               paladin             ranger              barbarian          
 spellfilcher        bard                knight             
Silver classes can't be selected in creation.
<NESW in RaceEdit done commands vgnome mekali.are - 09:04:47 - 8:48am>
the guard captain [3008,78] leaves north.
<NESW in RaceEdit done commands vgnome mekali.are - 09:04:50 - 8:49am>classedit paladin
Editing class 'paladin'
<NESW in ClassEdit done commands vpaladin mekali.are - 09:04:55 - 8:50am>
Class Name: Paladin    Shortname:  Pal     Spinfo_letter:P
HPMinTrain: 3          HPMaxTrain: 9
Recall:     0          Remort:     0 
PrimeStat 0:Strength
PrimeStat 1:Intuition
Skill_adept:75
THAC0:      20  (modifier To Hit Armour Class at level  0)
THAC32:     -9  (modifier To Hit Armour Class at level 32)
A THAC modifier is calculated for any level by interpolating the two above values.
FullManaGain: False  (if false, class gets half gains mana each level)
Default_group:'paladin default' (group when no customisation is choosen)
Create Selectable: True
Casttype:      (none cast commune conjurer sing)
Selected Flags:[poison_immunity curse_immunity plague_immunity 
     dammods_with_holyweapons safe_flee_from_combat casting_affected_by_moon 
     casting_halfaffected_by_moon magic_antipathy level_based_ac totems 
     can_collect_water deities holy symbols]
==Class XP ratings for creation selectable races==
 Alaghi            2000   Avian             1000   Dwarf             1150  
 Elf               1300   Faerie            1800   Gnoll             1750  
 Gnome             1750   Half-elf          1000   Halfling          2000  
 Half-orc          1750   Human             1000   Kobold            2000  
 Lizardman         1750   Minotaur          1750   Mrem              2500  
 Troll             2200   Voadkyn           1000  (Edit these and other races in raceedit)
Use showpose to edit class poses.
<NESW in ClassEdit done commands vpaladin mekali.are - 09:04:56 - 8:50am>remort 1
Remort value changed from 0 to 1.
<NESW in ClassEdit done commands vpaladin mekali.are - 09:05:00 - 8:51am>done
You can manually save your work using the write_classes command or it will autosave by itself.
[NESW in v3001 mekali.are - 09:05:03 - 8:51am>mobhelp remort
Remort      - Remort command to allow someone who is a hero to begin creation.
      syntax: mob remort <player>
      notes:  Note: This command only works if the mud has remort enabled in the imp gamesettings command.
      example:if level $n < 91
                '>$n you arent ready for such a journey.
                end
                endif

                if level $n > 91
                  '>$n I dont have the power to rebirth an immortal
                  end
                endif
                * remort the hero away :)
                '>$n very well, as you wish.
                ,$n points at @
                mq2 mob echoaround $n A blinding light surrounds $N
                mq2 mob echoat $n A blinding light engulfs you.
                mq7 mob echoaround $n The light fade to nothingness, you notice that $N is gone.
                mq7 mob echoat $n As the light fades you feel yourself pulls away from your old self.
                mq8 mob remort $n

[NESW in v3001 mekali.are - 09:05:08 - 8:52am>

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


9,611 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.