In the mud I play I can "offer <mob> <amount> <item>" to buy an item he's wearing. That self-trains commercial skills like "basic trading", "barter", "enlightement purchasing" and so on.
So I "hired" a mob, I gave him some cheap items (aka a jacket and a lantern) and I started... but something goes wrong.
This is basically because the mob can say "no" to my offer. In that case I have to "assuage" him and try again. Is like this:
I've set a trigger for "A hip hopper frowns." (memo hopper / assuage hopper) but I'm supposed to end the loop. So I have to "offer" again, but the mob can say "no" at any of the items.
Bottom line, those are the triggers I have. My problem: the commands are too many. Are kinda overloading the client. If in the meantime I become hungry or thirsty, the coresponding triggers are firing, but my character uses them after 5 mins or even more.
I also have timers that are "supposed" to make my character sleep at every 5 minutes and wake up at every 6, but because of so-called overloading with commands are no longer usefull. Here are the timers:
Please, give me some help. Thank you.
So I "hired" a mob, I gave him some cheap items (aka a jacket and a lantern) and I started... but something goes wrong.
This is basically because the mob can say "no" to my offer. In that case I have to "assuage" him and try again. Is like this:
Quote:
l hop
A dirty punk with pants that are six sizes too big.
A hip hopper is in excellent condition.
a hip hopper is using:
<worn on body> a scuffed leather jacket
<held in hand> a lantern (glow)
offer hopper 10000 jacket
offer hopper 10000 lantern
You attempt to offer a hip hopper a sum of 10000 bucks for 'jacket'.
You attempt to offer a hip hopper a sum of 10000 bucks for 'lantern'.
A hip hopper frowns.
A hip hopper says 'Fuckin A!'
A hip hopper whispers to you, 'Ok Hayd.. for 10000 bucks it's yours.'
A hip hopper gives you a lantern.
l hop
A dirty punk with pants that are six sizes too big.
A hip hopper is in excellent condition.
a hip hopper is using:
<worn on body> a scuffed leather jacket
<held in hand> a lantern (glow)
offer hopper 10000 jacket
offer hopper 10000 lantern
You attempt to offer a hip hopper a sum of 10000 bucks for 'jacket'.
You attempt to offer a hip hopper a sum of 10000 bucks for 'lantern'.
A hip hopper frowns.
A hip hopper says 'Fuckin A!'
A hip hopper whispers to you, 'Ok Hayd.. for 10000 bucks it's yours.'
A hip hopper gives you a lantern.
I've set a trigger for "A hip hopper frowns." (memo hopper / assuage hopper) but I'm supposed to end the loop. So I have to "offer" again, but the mob can say "no" at any of the items.
Bottom line, those are the triggers I have. My problem: the commands are too many. Are kinda overloading the client. If in the meantime I become hungry or thirsty, the coresponding triggers are firing, but my character uses them after 5 mins or even more.
<triggers>
<trigger
enabled="y"
match="*hip hopper frowns."
sequence="100"
other_text_colour="black"
other_back_colour="black"
>
<send>give jacket hopper
give lantern hopper
o hopper wear all
memo hopper
assua hopper
offer hopper 10000 jacket
memo hopper
assua hopper
offer hopper 10000 lantern</send>
</trigger>
</triggers>
<triggers>
<trigger
enabled="y"
match="*hip hopper gives you a lantern."
sequence="100"
other_text_colour="black"
other_back_colour="black"
>
<send>give lantern hopper
o hopper wear lantern
memo hopper
assua hopper
offer hopper 10000 lantern</send>
</trigger>
</triggers>
<triggers>
<trigger
enabled="y"
match="*hip hopper gives you a scuffed leather jacket."
sequence="100"
other_text_colour="black"
other_back_colour="black"
>
<send>give jacket hopper
o hopper wear jacket
memo hopper
assua hopper
offer hopper 10000 jacket</send>
</trigger>
</triggers>
I also have timers that are "supposed" to make my character sleep at every 5 minutes and wake up at every 6, but because of so-called overloading with commands are no longer usefull. Here are the timers:
<timers>
<timer enabled="y" minute="5" >
<send>sleep</send>
</timer>
</timers>
<timers>
<timer enabled="y" minute="6" >
<send>wake
stand
give jacket hopper
give lantern hopper
o hopper wear all
memo hopper
offer hopper 10000 jacket
offer hopper 10000 lantern</send>
</timer>
</timers>
Please, give me some help. Thank you.