Making things extended bitvectors

Posted by Metsuro on Sun 20 Nov 2005 03:58 AM — 4 posts, 16,222 views.

USA #0
Well i think thats what they are called... was wondering if you could make like affects the extended bit vectors and such too, and if so, how maybe?
USA #1
If you look in the Smaug doc, it tells you how.
"Q: What are these extended bitvectors?"

Also there's a site out there explaining how to in Smaug.
USA #2
I've looked through the docs that come with Smaug, as well as a few other things, only thing i could find was how to change channels to extended bitvectors. However i could use it as template, I would prolly miss alot of things pretaining to the affects.
USA #3
Here's the site I was talking about.
http://www.auricmud.com/snippets/roomflags.html