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 Entire forum ➜ MUSHclient ➜ General ➜ triggers firing off other triggers

triggers firing off other triggers

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Posted by Dragish   USA  (10 posts)  Bio
Date Tue 08 Nov 2005 06:26 AM (UTC)

Amended on Tue 08 Nov 2005 07:34 AM (UTC) by Dragish

Message
i have an item in my game that produces regeants, i have a ticker to pull the items out, then a trigger to take what comes out and put it in certain bags. ive also set up triggers in case those bags are full to drop that reagent, but those triggers never fire, is this a bug or a scripting error on my part?

also i want to have 2 triggers firing off the same line, but only one of them works.

the line is this [CLAN] Edyle has entered Materia Magica.
now my specific trigger for when he enters fires, but the logger one which fires off [CLAN] * doesnt. i can post the specifics if you need
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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #1 on Tue 08 Nov 2005 09:00 AM (UTC)
Message
Triggers by default stop the further processing of triggers. However, you can get them to let the line fall through by checking the 'keep evaluating' box. Also, if you want the two triggers to match in a specific order, you'll need to change the sequence of one of them (lower is earlier).

As to the first problem (the triggers never firing), could you give us more information (and the triggers/etc involved?) it's hard to tell with what you've given so far.

~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Dragish   USA  (10 posts)  Bio
Date Reply #2 on Tue 08 Nov 2005 05:24 PM (UTC)
Message
that keep evaluating box works wonders :)
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