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➜ MUSHclient
➜ General
➜ scripting engines and scripting variables
scripting engines and scripting variables
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Posted by
| Tspivey
Canada (54 posts) Bio
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Date
| Sat 13 Aug 2005 03:20 AM (UTC) |
Message
| If I use a variable in a scripting language, say lua, without using the MushClient's variable interface,
will that variable last throughout my session only, or until the script engine is re-loaded, or until
the end of the current script? I don't need MC's variables to save there state, and
there interface is sort of clunky. How often will the engine reload and lose my variables?
sorry if this has been asked before, but I thought it would be important for other scripters.
Thanks,
Tspivey | Top |
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Posted by
| Flannel
USA (1,230 posts) Bio
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Date
| Reply #1 on Sat 13 Aug 2005 06:34 AM (UTC) |
Message
| They will stay until you reload the scripting engine.
Which, will only happen each time your world is opened. Unless you have errors, then the script reloads (and if you change your script file, you have to reload to update the script). Of course, you can also reload manually. |
~Flannel
Messiah of Rose
Eternity's Trials.
Clones are people two. | Top |
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Posted by
| Nick Gammon
Australia (23,100 posts) Bio
Forum Administrator |
Date
| Reply #2 on Wed 17 Aug 2005 07:24 AM (UTC) |
Message
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The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
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