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➜ SMAUG
➜ SMAUG coding
➜ Problem with Fingerfiles
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| Posted by
| Buck
USA (23 posts) Bio
|
| Date
| Reply #15 on Sat 31 Jul 2004 05:50 PM (UTC) |
| Message
| | Also, don't forget to make clean or delete all the object files in smaug\dist\src. In Cygwin, you can type rm *.o then make. You should always do that whenever you edit a file w/ an '.h' suffix, just in case you didn't do that -- I don't sometimes, its easy to forget. That could cause an undefined reference error if you don't make clean. |
-Buck.
tbgamecock@yahoo.com
"I am Homer of Borg. Prepare to be assim... ooooo, Doughnuts!" | | Top |
|
| Posted by
| Firedraconian
USA (32 posts) Bio
|
| Date
| Reply #16 on Sat 31 Jul 2004 06:20 PM (UTC) |
| Message
| I removed both player.o and comm.o before I tried to make it, and it still gave the eight-million reference errors.
I commented them out so they looked like this:
/*
* Write to one char.
*/
/*
void send_to_char( const char *txt, CHAR_DATA *ch )
{
if ( !ch )
{
bug( "Send_to_char: NULL *ch" );
return;
}
if ( txt && ch->desc )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
*/
/*
* Same as above, but converts &color codes to ANSI sequences..
and:
/*
void send_to_pager( const char *txt, CHAR_DATA *ch )
{
if ( !ch )
{
bug( "Send_to_pager: NULL *ch" );
return;
}
if ( txt && ch->desc )
{
DESCRIPTOR_DATA *d = ch->desc;
ch = d->original ? d->original : d->character;
if ( IS_NPC(ch) || !IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) )
{
send_to_char(txt, d->character);
return;
}
write_to_pager(d, txt, 0);
}
return;
}
*/
The bottom of mud.h is:
*/
#define exit(arg) Win32_Exit(arg)
void Win32_Exit(int exit_code);
#define send_to_char send_to_char_color
#define send_to_pager send_to_pager_color
#endif
|
X. D. Caeruleus
Draconian Industries | | Top |
|
| Posted by
| Buck
USA (23 posts) Bio
|
| Date
| Reply #17 on Sat 31 Jul 2004 07:03 PM (UTC) |
| Message
| | Looks like you commented correctly, at least as compared to how I did it. Try adding the defines after the endif in mud.h then remember to <return> and leave at least one blank line after the last define. Then, just to be safe, rm *.o to remove all object files before doing your make. You never know what other files may be linked even if you didn't alter them. It adds another minute to the compiling process, but lets you be sure -- worth the time, imho. Other than that, it looks like you're on the right track. |
-Buck.
tbgamecock@yahoo.com
"I am Homer of Borg. Prepare to be assim... ooooo, Doughnuts!" | | Top |
|
| Posted by
| Firedraconian
USA (32 posts) Bio
|
| Date
| Reply #18 on Sat 31 Jul 2004 08:01 PM (UTC) |
| Message
| | Jeeze, thank you thank you thank you. It works. For now. *cough* |
X. D. Caeruleus
Draconian Industries | | Top |
|
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