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➜ SMAUG
➜ SMAUG coding
➜ hands of wind
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| Posted by
| Ithildin
USA (262 posts) Bio
|
| Date
| Mon 31 May 2004 06:34 PM (UTC) Amended on Mon 31 May 2004 06:44 PM (UTC) by Ithildin
|
| Message
| ok, i added a haste spell to my mud. what this does is gives characters another attack in a round. here's my code for it in fight.c
if ( IS_AFFECTED(ch, AFF_HASTE))
retcode = one_hit( ch, victim, dt );
return retcode;
now, this works fine. but i also added a spell hands of wind. this spell would give them two attacks in a round and i put this code.
if ( IS_AFFECTED(ch, AFF_HANDS_OF_WIND))
retcode = one_hit( ch, victim, dt );
retcode = two_hit( ch, victim, dt );
return retcode;
two_hit is copied exactly like one_hit beacuse i wanted the person with the spell to get two hits in. this doesn't seem to be working. i'm trying it on a mage with only one attack per round. when she is hasted she has her single, plus the hasted one_hit, but when she's hands of wind, she still only has her one attack per round. so the one_hit in the hands of wind if check isn't even workin.
any thoughts? | | Top |
|
| Posted by
| Ithildin
USA (262 posts) Bio
|
| Date
| Reply #1 on Mon 31 May 2004 06:46 PM (UTC) |
| Message
| i went ahead and took out the two_hit and just made it exactly like haste and it's still not working.
chance = IS_NPC(ch) ? ch->level
: (int) ((LEARNED(ch, gsn_fifth_attack)+(dual_bonus*3))/4);
if ( number_percent( ) < chance )
{
learn_from_success( ch, gsn_fifth_attack );
retcode = one_hit( ch, victim, dt );
if ( retcode != rNONE || who_fighting( ch ) != victim )
return retcode;
}
else
learn_from_failure( ch, gsn_fifth_attack );
if ( IS_AFFECTED(ch, AFF_HASTE))
retcode = one_hit( ch, victim, dt );
return retcode;
if ( IS_AFFECTED(ch, AFF_HANDS_OF_WIND))
retcode = one_hit( ch, victim, dt );
// retcode = one_hit( ch, victim, dt );
return retcode;
this is where i'm at. | | Top |
|
| Posted by
| Ithildin
USA (262 posts) Bio
|
| Date
| Reply #2 on Mon 31 May 2004 07:09 PM (UTC) |
| Message
| got it to work.
if ( IS_AFFECTED(ch, AFF_HASTE))
{
retcode = one_hit( ch, victim, dt );
if ( retcode != rNONE || who_fighting( ch ) != victim )
return retcode;
}
if ( IS_AFFECTED(ch, AFF_HANDS_OF_WIND))
{
retcode = one_hit( ch, victim, dt );
retcode = two_hit( ch, victim, dt );
if ( retcode != rNONE || who_fighting( ch ) != victim )
return retcode;
}
| | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #3 on Mon 31 May 2004 08:33 PM (UTC) |
| Message
| | Yes, I was just going to say that you needed to be careful with your curlies. :) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
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