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➜ MUSHclient
➜ General
➜ Checking timers via scripts
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Checking timers via scripts
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| Posted by
| Neverwhere
USA (40 posts) Bio
|
| Date
| Wed 16 Oct 2002 03:45 PM (UTC) |
| Message
| Ok, when I have scripts running is there a way to tell how long the time has been going for? like /CheckAura or something?
I want to have it show that on the world using world.send "XXX", but i cant figure out howto call it from the mud |
ChaosMUD: chaosmud.org:23
Always looking for new players/coders. Willing to train if your willing to lear. Contact Neverwhere or just mention that I sent you. | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Thu 17 Oct 2002 04:38 AM (UTC) |
| Message
| | Look at the scripting function GetTimerInfo. Selector 11 gives you the date/time the timer last fired. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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| Posted by
| Neverwhere
USA (40 posts) Bio
|
| Date
| Reply #2 on Fri 18 Oct 2002 08:10 PM (UTC) |
| Message
| I want how long it has been firing for.. Since the GetTimerInfo where it says when it last fired gets updated every second (which is when the timer fires), that wont work. If it was started at X time, how would i check it at Y time, which is before it expires.
Neverwhere |
ChaosMUD: chaosmud.org:23
Always looking for new players/coders. Willing to train if your willing to lear. Contact Neverwhere or just mention that I sent you. | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Fri 18 Oct 2002 09:32 PM (UTC) |
| Message
| | GetTimerInfo also tells you the number of seconds until it will fire next. Is that not what you want? Say the timer fires every 60 seconds and it has 20 seconds to go, then it must have been active for 40 seconds. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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