OK, I've changed the MAX_NPC_CLASS in mud.h to 100, and I've edited the NPC_CLASSES in const.c, and I even edited the MAX_NPC_CLASS section of build.c. It works fine, execpt for one small thing: I can get the proper names of the class up to class #25. Lemme show you:
char * const npc_class [MAX_NPC_CLASS] =
{
"mage", "cleric", "thief", "warrior", "vampire", "druid", "ranger",
"paladin", "necromancer", "anti-paladin", "guard", "shopkeeper", "animal",
"god", "civilian", "sailor", "immortal", "prince", "teacher",
"baker", "butcher", "blacksmith", "mayor", "king", "queen", "monster",
"undead", "princess", "gypsy", "soldier",
};
It read class 25/monster, but it reads class 26/unknown. Am I forgetting to edit something somewhere so it reads the remainder of the classes?
-Alexander |