Hello, I have played MUDs for a number of years and would like to try my hand at putting one together myself, I have searched quite a bit on the internet looking at different code-bases, but I dont know where I should start.
I have no programming experience, Guess this is the biggest obstacle I have, every place i have looked at says I need to know how to program or hire/bribe a programmer. I have run into a few problems in this regards. I am not adverse to learning how to do it myself, I have a lot of free time, but programming in general eludes me, I was at one time a computer science major at my college, but when it came to the programming courses I failed each one, for some reason I just dont understand it.
I have some fairly solid ideas, features that I like from other MUDs I have played on as well as a few of my own. What I would like to do is be able to put these into something that others might be able to enjoy. the only drawback is that I have no idea how to go about doing it. I have tried to research how to do this, but my lack of programming knowledge seems to block me.
I want to build a dynamic role-playing intensive mud, that offers races, classes,levels,skills, guilds,clans,in-character jobs, Gods and Religions, different starting zones each with its own theme and governmental style (European,Asian,Middle-Eastern.)my goal is aside from a few staff ran NPC's that most things will be handled by the players themselves.
even though it sounds very complicated, I plan on the actual game-play being fairly simple, I have most everything written out as ideas, just have no clue which code-base would be the best to try to implement it on, or once chosen how to actually put it in.
Sorry if I am confusing, If anyone can make some sense of what I wrote and can help me in some fashion, It would be appreciated, also if there is any possible way to have administration done through a web interface, that would be appreciated.
|