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➜ MUSHclient
➜ General
➜ Basic definitions
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| Posted by
| Jsportive-Thalanvor
Netherlands (71 posts) Bio
|
| Date
| Mon 12 Mar 2012 09:26 AM (UTC) |
| Message
| I wasn't able to completely understand the definitions in the helps and tutorials.
What are the big differences of:
Script
Aliasses (this one i know a bit. it's about what i type, and what happens then)
Plugins
Triggers (this one i know a bit. it's what the game sees in my screen, and triggers an event that i created.)
what i don't understand inside creating something, is why to put an alias/trigger to script/world. what is the difference?
please steer me to the correct help info if the explanation is too big to put in here :P
Thnx in advance
J. Postma
Aardwolf: Thalanvor | | Top |
|
| Posted by
| Jsportive-Thalanvor
Netherlands (71 posts) Bio
|
| Date
| Reply #1 on Mon 12 Mar 2012 09:31 AM (UTC) |
| Message
| btw, please include explanation in the extended use of 'spaces'
test example:
test
test (1space)
test (2spaces)
test (3spaces)
test(2spaces)-- test
| | Top |
|
| Posted by
| Fiendish
USA (2,547 posts) Bio
Global Moderator |
| Date
| Reply #2 on Mon 12 Mar 2012 12:09 PM (UTC) |
| Message
|
JsportiveThalanvor said:
btw, please include explanation in the extended use of 'spaces'
Spaces only help us read the code. Lua does not care about them. |
https://github.com/fiendish/aardwolfclientpackage | | Top |
|
| Posted by
| Jsportive-Thalanvor
Netherlands (71 posts) Bio
|
| Date
| Reply #3 on Mon 12 Mar 2012 01:23 PM (UTC) |
| Message
| so it's like a next paragraph or subsection.
lua just reads lines, we read more in 3D :P | | Top |
|
| Posted by
| Fiendish
USA (2,547 posts) Bio
Global Moderator |
| Date
| Reply #4 on Tue 13 Mar 2012 12:15 AM (UTC) Amended on Tue 13 Mar 2012 12:20 AM (UTC) by Fiendish
|
| Message
|
JsportiveThalanvor said:
so it's like a next paragraph or subsection.
lua just reads lines, we read more in 3D :P
See http://en.wikipedia.org/wiki/Indent_style
Script - lines of code interpreted by the script engine
Aliases - a mechanism for linking predefined behaviors to user input
Plugins - a portable container for aliases, triggers, and other script lines
Triggers - a mechanism for linking predefined behaviors to game output
Quote: what i don't understand inside creating something, is why to put an alias/trigger to script/world. what is the difference?
"to script" means the lines get interpreted by the script engine as code.
"to world" means the lines get sent directly to the MUD |
https://github.com/fiendish/aardwolfclientpackage | | Top |
|
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