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plugins?programming? help a noob :P

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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Fri 09 Mar 2012 10:47 AM (UTC)
Message
okay. i'm playing aardwolf, using Mush 4.81
i would like to use plugins to tell me more instead of constantly typing it.
or to watch newbie chat in a different window.
my current setup is 2 screens, and i expanded the mush window to both, so i can use multiple plugins, and have a big map on my second screen.

the problem is: i have absolutely no idea what you guys are all talking about with the programming text and stuff.
at the moment the Plugin: Aardwolf_Chat_Capture_Miniwindow is giving a Run-time error. i must have done something wrong :P

but if there is a 'step by step' on 'how to' download and install a plugin, and a 'how to' on using plugins that would be great, cause all i see when i read this forum is programming text :P

feel free to mail me personally.

many thanks on the already installed plugins, i know they were made by some of you, and i really admire you guys for making them.

J. Postma
ingame: Thalanvor
The Netherlands.
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #1 on Fri 09 Mar 2012 11:20 AM (UTC)
Message
The thing is, i have tried a few of your plugins, by either DL or copy/paste, but everytime i upload the plugin, i get error's in the gamescreen.
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #2 on Fri 09 Mar 2012 11:58 AM (UTC)
Message
okay, i have a working plugin, but still,
i would like extra info to be shown in a different window.
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Posted by Nick Gammon   Australia  (22,982 posts)  [Biography] bio   Forum Administrator
Date Reply #3 on Fri 09 Mar 2012 09:04 PM (UTC)
Message
Watch the videos and read the tutorials here:

http://www.gammon.com.au/forum/?bbtopic_id=120

A lot of that stuff is aimed at "non-programming" types.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #4 on Sat 10 Mar 2012 01:40 PM (UTC)
Message
thnx. got a few to work. still need to get the others to show.
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #5 on Sat 10 Mar 2012 02:11 PM (UTC)

Amended on Sat 10 Mar 2012 05:03 PM (UTC) by Jsportive-Thalanvor

Message
btw, trying to figure the triggers out atm.
got the drink/eat trigger to work.
but i haven't found a trigger that uses 'kick' in combat right after normal combatattack.
is there one?

(EDIT)
about the drink/eat trigger. it kinda doesn't work
but before i'm going into that myself in a minute,
i think the trigger can't id the words.
these are what i see:
## You start to feel hungry.
## You start to feel thirsty.

## You are very hungry; your healing is reduced.
## You are very thirsty; your healing is reduced.

## You are very hungry; your healing is reduced.
## You are dehydrated; your healing is greatly reduced.

## You are starving; your healing is greatly reduced.
## You are dehydrated; your healing is greatly reduced.
i'll try myself to input those in the trigger.
maybe one of you guys is willing to give me a hint?
used the paste with the drink example i found somewhere, so the edit doesn't show the complete programmingtext.

(EDIT) nvm. reading the 'getting started' part in this forum :P
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Posted by Fiendish   USA  (2,514 posts)  [Biography] bio   Global Moderator
Date Reply #6 on Sat 10 Mar 2012 11:02 PM (UTC)

Amended on Sat 10 Mar 2012 11:14 PM (UTC) by Fiendish

Message
Quote:

okay. i'm playing aardwolf, using Mush 4.81

Are you using the Aardwolf MUSHclient Package?

Quote:
or to watch newbie chat in a different window.

That is included and enabled by default in the package.
To get a different different window, see here:
http://code.google.com/p/aardwolfclientpackage/wiki/ChannelCapture#Creating_multiple_log_windows

Quote:
the Plugin: Aardwolf_Chat_Capture_Miniwindow is giving a Run-time error. i must have done something wrong :P
It's possible. Perhaps if you show me the error I can help you fix it.

Quote:
but if there is a 'step by step' on 'how to' download and install a plugin

http://code.google.com/p/aardwolfclientpackage/wiki/FAQ#How_do_I_save_a_plugin_from_the_MUSHclient_forums?

http://code.google.com/p/aardwolfclientpackage/wiki/FAQ#How_do_I_load_new_plugins?

Quote:
and a 'how to' on using plugins that would be great

This, of course, depends entirely on the plugins you want to use.

https://github.com/fiendish/aardwolfclientpackage
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #7 on Sat 10 Mar 2012 11:43 PM (UTC)
Message
all done. this post can close. specific questions will be asked at the related posts.
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #8 on Sun 11 Mar 2012 01:12 AM (UTC)
Message
the big map plugin?
the one with the simple coloured squares?
is the history stored in a file?
i changed to a new clean client, and lost all history of where i have been.
is it possible to retrieve that somewhere?
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Posted by Fiendish   USA  (2,514 posts)  [Biography] bio   Global Moderator
Date Reply #9 on Sun 11 Mar 2012 01:57 AM (UTC)

Amended on Sun 11 Mar 2012 03:00 AM (UTC) by Fiendish

Message
There should be a file called Aardwolf.db in your MUSHclient main directory. That is the database of all mapped information. This is covered on http://www.aardwolf.com/play/downloadmc.htm under "Upgrading the client"

https://github.com/fiendish/aardwolfclientpackage
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #10 on Sun 11 Mar 2012 04:16 AM (UTC)
Message
thnx.
and i probably shouldn't be asking this in this post, but anyway:
i'm using the quest and campaign windows.
what would the programming be if i wanted to update the quest window to add the 'where' location in the bottom line after i used the 'where target' ingame?
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #11 on Sun 11 Mar 2012 05:52 AM (UTC)

Amended on Sun 11 Mar 2012 05:55 AM (UTC) by Jsportive-Thalanvor

Message
oh, and before i forget now that i'm going to bed,

i have an alias that targets and uses multiple different kinds of attacks. i have been thinking a long time on the effects and the sorting of the attacks.

but how do i stop that loop when the target is dead and not all attacks have been done?? if a same mob with same name is in there it'll attack that one. :(

what i mean is: what lines do i enter to a simple alias to end a loop at:


You receive 6 experience points.

or

You get 321 gold coins from *

or

Ayla gives you 26 gold coins for *


btw: alias might be too big but it's a simple one that uses a target that you create in the variables, the i added the <attack> @target to the second alias.
it's about 6 lines now.
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #12 on Sun 11 Mar 2012 01:00 PM (UTC)

Amended on Sun 11 Mar 2012 01:02 PM (UTC) by Jsportive-Thalanvor

Message
having troubles opening the db file.
(i don't know if i should be doing it, but i want to know what is in it, so i can learn more about this)
i have Office 2007, and officially a db should be opened by access.
but it won't work, and google isn't helping me either.
do you have any suggestions?

ps: i realize there are 2 questions open now, i'm not in any hurry, so take your time :P
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Posted by Fiendish   USA  (2,514 posts)  [Biography] bio   Global Moderator
Date Reply #13 on Sun 11 Mar 2012 06:22 PM (UTC)

Amended on Sun 11 Mar 2012 06:25 PM (UTC) by Fiendish

Message
JsportiveThalanvor said:

i probably shouldn't be asking this in this post,

Correct, you shouldn't. Proper forum etiquette would mean making unrelated questions their own threads (with more meaningful subject lines than this one has).

Quote:

but anyway:
i'm using the quest and campaign windows.
what would the programming be if i wanted to update the quest window to add the 'where' location in the bottom line after i used the 'where target' ingame?

You may want to talk to the author of those particular plugins for guidance.

Quote:
having troubles opening the db file.

Don't open the db file. Just copy it from the old MUSHclient folder to the new one. Make sure that MUSHclient is not running when you do this. The reason it won't open is because it is a sqlite database. To inspect the file, you would need to use a program that is designed for sqlite.

Quote:

i have an alias that targets and uses multiple different kinds of attacks. i have been thinking a long time on the effects and the sorting of the attacks.

but how do i stop that loop when the target is dead and not all attacks have been done?? if a same mob with same name is in there it'll attack that one. :(
Again, unrelated questions should probably be in their own threads. Generically speaking, the approach you'd need to take would be that, if you have a series of multiple commands you want to send dependent on the success/failure/termination of the prior commands, you need to receive the result of the previous command before sending the next one. When waiting to receive the result of the previous command, via trigger, you can also wait for a termination message. I will note that scripting combat is too close to breaking the botting rules on Aardwolf, and so I won't provide any more specific details than that.

https://github.com/fiendish/aardwolfclientpackage
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Posted by Jsportive-Thalanvor   Netherlands  (71 posts)  [Biography] bio
Date Reply #14 on Sun 11 Mar 2012 07:11 PM (UTC)
Message
thnx for the clarification. i'll be making a new post.

the author is Nick, so i'll ask my questions to him in the new post.

the thing with the db is that i have been running around with the new client, and so i wanted to know if i could include both. to overlap the existing maps.

well, i've read the rules. and i'ts not botting.
i'll be on game, and it's only that i want to implement the kick or trip on a bit automated time loop only during battle to reduse typing all different commands.

but i'll make a different post later on that.

thnx.
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