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➜ SMAUG
➜ SMAUG coding
➜ error with adding a new skill
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error with adding a new skill
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| Posted by
| Typhon
USA (112 posts) Bio
|
| Date
| Fri 26 Apr 2002 12:05 PM (UTC) |
| Message
| im running smaug 1.4a and using cygwin to compile it... ok so far ive been able to change just about anything and everything in the mud. ive added a ton of snippets and things like that... my problem is im trying to add an assassinate skill, it was another snippet i found, well i followed all the directions for adding a new skill and the mud compiles fine but when i go to run it, it say:
Fri Apr 26 08:04:24 2002 :: Assigning gsn's
ASSIGN_GSN: Skill assassinate not found.
i put the code in skills.c and i put all the necessaries in db.c mud.h and tables.c... could there be something im forgetting?? | | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Fri 26 Apr 2002 08:57 PM (UTC) |
| Message
| | Have you put the skill in skills.dat file? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Typhon
USA (112 posts) Bio
|
| Date
| Reply #2 on Fri 26 Apr 2002 10:34 PM (UTC) |
| Message
| | no i didnt... cant you add it online though? | | Top |
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| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Fri 26 Apr 2002 11:01 PM (UTC) |
| Message
| Not sure, doubt it. Just edit the file with a text editor (eg. Notepad) - the format should be pretty obvious.
Alternatively, my Area Editor (from this site) allows changes to that file. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Typhon
USA (112 posts) Bio
|
| Date
| Reply #4 on Fri 26 Apr 2002 11:02 PM (UTC) |
| Message
| | cool beans.. i think i fixed it. thanks | | Top |
|
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