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Subject review (reverse sequence)

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Posted by KaVir   Germany  (117 posts)  [Biography] bio
Date Mon 09 Jan 2012 09:17 AM (UTC)  quote  ]

Amended on Mon 09 Jan 2012 09:18 AM (UTC) by KaVir

Message
Twisol said:
I'm not aware of any fixed-width fonts that support a large array of Unicode characters, but if you know of any I'd be glad to investigate!

I use Fixedsys Excelsior: http://www.fixedsysexcelsior.com

The only problem is its bold characters are a bit wider than the normal characters, and the bright ASCII colours use the bold character set. However you can work around it in MUSHclient by sticking exclusively to xterm 256 colors.

Twisol said:
I do plan on supporting character mode at some point. Are you aware of any MUDs that utilize character mode right now? It would be helpful for testing against whenever I get around to it.

Not off the top of my head, although I believe some may use it for Windows Telnet, or in combination with VT100 codes to create in-game editors.

However in a MUSHclient context, it would be quite nice if you could allow people to navigate a 3D GUI using the keyboard - in theory you could even remove the input box entirely, or perhaps just allow people to open it for chatting. Hotkeys already work for some of the keys, but not all of them.
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Posted by Twisol   USA  (2,230 posts)  [Biography] bio
Date Sat 07 Jan 2012 08:40 PM (UTC)  quote  ]

Amended on Sat 07 Jan 2012 08:43 PM (UTC) by Twisol

Message
KaVir said:
1. Customisable input boxes - so for example, you could create a login screen where people click on the 'name' box and enter their name, then the 'password' box and enter their password (with a private mode whereby characters are displayed as stars or dots). Or an OLC where you fill in various fields by clicking on the appropriate input box.

Definitely something I want too. I think most things like this will be produced by plugins and widgets, but the client should support their existence.

KaVir said:
2. A fixed-width Unicode font offered as the default, which can be checked through CHARSET without also needing to activate the UTF-8 checkbox.

I'm not aware of any fixed-width fonts that support a large array of Unicode characters, but if you know of any I'd be glad to investigate!

KaVir said:
7. Support for character mode.

I do plan on supporting character mode at some point. Are you aware of any MUDs that utilize character mode right now? It would be helpful for testing against whenever I get around to it.

Fiendish said:

KaVir said:
4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.
Isn't this possible in MUSHclient?

With the introduction of luasocket, it's almost possible. I think, but am not sure, that you'd need LuaFileSystem in order to do it properly, and likely luazip and/or gzio to unpackage downloaded bundles.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by KaVir   Germany  (117 posts)  [Biography] bio
Date Sat 07 Jan 2012 04:29 PM (UTC)  quote  ]
Message
Fiendish said:

KaVir said:
4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.
Isn't this possible in MUSHclient?

No, although it's been discussed: http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=11320
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Posted by Fiendish   USA  (1,006 posts)  [Biography] bio   Global Moderator
Date Sat 07 Jan 2012 04:24 PM (UTC)  quote  ]
Message
KaVir said:
4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.
Isn't this possible in MUSHclient?

http://aardwolfclientpackage.googlecode.com/
https://github.com/fiendish/aardwolfclientpackage
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Posted by KaVir   Germany  (117 posts)  [Biography] bio
Date Sat 07 Jan 2012 10:13 AM (UTC)  quote  ]

Amended on Sat 07 Jan 2012 10:15 AM (UTC) by KaVir

Message
Twisol said:
I'm curious; what in particular would you want to see in a new client, that MUSHclient doesn't already have?

Although you didn't ask me, I'd still like to answer:

1. Customisable input boxes - so for example, you could create a login screen where people click on the 'name' box and enter their name, then the 'password' box and enter their password (with a private mode whereby characters are displayed as stars or dots). Or an OLC where you fill in various fields by clicking on the appropriate input box.

2. A fixed-width Unicode font offered as the default, which can be checked through CHARSET without also needing to activate the UTF-8 checkbox.

3. Additional MXP features, such as <FONT> and <IMAGE>.

4. Some sort of script auto-installer, to make the entry barrier for newbies as low as possible.

5. Support for drawing animated GIF files, not just PNG and BMP.

6. A simplified interface that isn't as scary for newbies, with a toggle to switch to the more configurable "advanced" mode. It makes me sad when players refuse to use MUSHclient because they think it's too complex.

7. Support for character mode.
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Posted by Twisol   USA  (2,230 posts)  [Biography] bio
Date Fri 06 Jan 2012 10:07 AM (UTC)  quote  ]
Message
I'm curious; what in particular would you want to see in a new client, that MUSHclient doesn't already have? I'm working on my own browser-based client (albeit extremely slowly due to other commitments), so I'm interested in hearing what people want out of their MUDding experience.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Kevnuke   USA  (86 posts)  [Biography] bio
Date Fri 06 Jan 2012 06:35 AM (UTC)  quote  ]
Message
Still a new client like the one you described in 2007 would be welcomed. I have access to visual studio, don't remember which version though and I've been wanting to learn C++. I'll help anyway I can.. Twisol?
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Posted by Nick Gammon   Australia  (19,473 posts)  [Biography] bio   Forum Administrator
Date Fri 06 Jan 2012 05:29 AM (UTC)  quote  ]
Message
I would only need the minimal version that supports MFC.

However I wouldn't get too excited right now. I haven't had any reports about people not being able to use IPV6 on MUSHclient. As I said, in all likelihood routers will have fallback positions in them to interface IPV4 programs for quite a while yet.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Kevnuke   USA  (86 posts)  [Biography] bio
Date Thu 05 Jan 2012 10:20 AM (UTC)  quote  ]
Message
Okay so only the 2010 version of visual studio can compile IPv6?

Also which would you need for your purposes, Nick, professional, premium, ultimate?
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Posted by Twisol   USA  (2,230 posts)  [Biography] bio
Date Thu 05 Jan 2012 10:09 AM (UTC)  quote  ]

Amended on Thu 05 Jan 2012 07:49 PM (UTC) by Twisol

Message
Visual Studio 2010, the most recent.

Don't assume it's a piece of cake to migrate MUSHclient, though. I have VS2008, and there were a number of issues that VC6 allows but VS2008 complains about. In the long run, it might be better to start fresh than to migrate a storied codebase that's heavily dependent on its current environment.

([EDIT]: Extremely belated, and probably unnecessary, fix: I use VS2005, not VS2008.)

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Kevnuke   USA  (86 posts)  [Biography] bio
Date Thu 05 Jan 2012 09:16 AM (UTC)  quote  ]
Message
Which version of visual studio is that?
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Posted by Twisol   USA  (2,230 posts)  [Biography] bio
Date Thu 05 Jan 2012 09:13 AM (UTC)  quote  ]
Message
Kevnuke said:
So Nick, if we were to donate enough money, slowly but surely, to buy that shiny new compiler would we see a MUSHclient version 2?

(2007) http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=8132

Kevnuke said:
And just for the record where do you get such a compiler? :)

http://www.microsoft.com/visualstudio/en-us

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Kevnuke   USA  (86 posts)  [Biography] bio
Date Thu 05 Jan 2012 09:02 AM (UTC)  quote  ]
Message
So Nick, if we were to donate enough money, slowly but surely, to buy that shiny new compiler would we see a MUSHclient version 2? And just for the record where do you get such a compiler? :)
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Posted by Nick Gammon   Australia  (19,473 posts)  [Biography] bio   Forum Administrator
Date Thu 05 Jan 2012 06:27 AM (UTC)  quote  ]
Message
Fiendish said:

I hope IPv6 adoption isn't the thing that does it, because that's...like...already happening.


I looked into IPV6 a while back. It seems I have to spend $1000 to get a version of the compiler that supports it. You might imagine that I don't have a strong incentive to do that, for software that is freeware.

However I think that IPV4 support will be around for a while. Considering that modern routers use NAT to expand IP address ranges, I imagine you will find that routers in future will take IPV6 addresses "in the wild" and convert them into IPV4 addresses for home use.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Kevnuke   USA  (86 posts)  [Biography] bio
Date Wed 04 Jan 2012 09:20 PM (UTC)  quote  ]
Message
I'm posting from my phone lol I'll start a new thread from my laptop when I have the code in front of me.
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