I should qualify this by stating that to make effective use of this you need to be reasonably familiar with coding (ie. C programming) and also Lua scripting.
To get it started you need to make some C changes to the code, and then also edit to your taste the Lua scripts.
If you aren't comfortable doing that, best not to attempt it as you may just make the server stop working properly.
Having said that, as you can see from the example session (link above) you can make the MUD somewhat more interactive with the quest system.
Quote: design a multilevel quests for players and every user can check quest progress by "quest" command (if I'm right).
It sounds like you basically want to create an entire quest system in Smaug. This would be a considerable amount of coding work and most likely involve no progs at all.
So this wouldn't be even building an area or mobs, but in the actual code of Smaug.
Any specific questions on that regard? Your question was pretty general.
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
I want to create some quests and puzzles for players that they going to done them, comeback and give gold or exp or etc.
design a multilevel quests for players and every user can check quest progress by "quest" command (if I'm right).
As I can understand with progs mobs can do something or say something, but for multilevel or complicated quests what should I do?
for example in a quest player must make a group with other players and earn some gold and buy a Armor and going to kill a 10 mobs, now I want to player can check quest progress, (creating group success or kill 3 mobs - 7 mobs remaining or so on)
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