As for the specific problem of balance - you can pull apart the AutoHealer plugin I wrote a while ago. It's both in this site's plugins section and the Scripts section of www.darkfenixxx.biz/achaea. That shows (among other things) a way to manage 2 balances at once and can be extended to as many balances as you want, of virtually any type.
search the forum for those things. I dont play either place, but Ive seen enough goldenseal questions to remember them. A quick search will probably yield whatever specific questions you might have.
And for the stuff that hasnt been asked yet, this forum community is always up for a new challenge it seems. (just make it a new post, with a logical subject, to help other people reference it in the future)
Didn't really expect you to give it up, for such reasons. My triggers are good, just wanted to see what else I can add to make mine better.....like how can I add the herbbalance stuff...where it checks if I just ate a goldenseal right before I eat another, so it stops me from wasting them. Thanks for the color help
You can set the trigger to match on a certaing foreground and/or background colour(s), there are dropdown boxes to that effect right under the match field in the Trigger dialogue.
Concerning the reflexes... Sorry, but I don't sell those, I am a strong opponent of buying/selling combat systems as I see it as both detrimental to the overall gameplay, since combat is a very large part of global roleplay, and my own RP. Besides, my combat system wouldn't help you much anyways, as it's spread out across a fairly large number of plugins and the main script, written in 2 different languages and heavily class-biased. You would probably need a few months to just read through it, and then would have to rewrite it nearly from scratch to fit it to your character. Obviously this wouldn't be a very bona fide deal on my part :) I suggest doing it yourself, I am yet to see someone buy a combat system and become any good at combat (in Achaea at least). Part of the reason why I'd never sell my combat system is that I realize all too well just how "effective" such a purchase would be for the person making it - a huge system that makes next to no sense and is thus impossible to modify, fix, or use efficiently. It'll last you about as long as it takes the mud staff to make the next skill change.
Ked, would it be possible to get a copy of your reflexes for Achaea, alot are the same as Aetolia and it would help me fix the parts I'm missing from mine. In our realm people charge for copies of their reflexes, so if you are willing, please let me know and we can work something out
That will disable your triggers when you get the first "** Illusion **" message and enable them again 1 second later.
I don't know exactly how that skill functions but I think the pair of "** Illusion **" messages comes up with a very small delay, so 1 second should be enough.
this is what Ked posted in the other area. Now, is there a way that on the first **illusion** it turns my trigegrs off and on hte second **illusion**, it turns them back on?
Meerclar-Put your affliction triggers in a group, have the illusion trigger disable the group and reenable it after say 5 seconds or however long you think is safe.
I like how that sounds, can you give me an example of how to write a script for that?
Put your affliction triggers in a group, have the illusion trigger disable the group and reenable it after say 5 seconds or however long you think is safe.
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
Thats so broad. However yes, if you have a prompt, use that to turn everything back on. However if you want to be able to turn off individuals, well, I guess you could turn them off. Depends on if you want NOTHING to match, or just certain triggers to not match.
If you want to have nothing match at all, then youll need to match on those lines with a low sequence, and then have them not keep evaluating (the line doesnt get sent to any more triggers).
Amended on Thu 08 Apr 2004 12:46 AM (UTC) by Flannel
Message
make two triggers. One matches on your illusion line, the other on the calm line.
the first one is normal, matches your illusion line, and all it does is turn on the second. (enabletrigger)
The second has a REAL LOW priority, matching the calm line, lower than the other possible triggers it might match on. Then have that trigger turn itself off (using enabletrigger), and simple dont check keep evaluating.
edit: this is of course assuming the calm line WILL come after it. If not, then youll need to decide on a timeout (or a prompt line, or whatnot) and disable the second trigger again some other way (either a timer (DoAfter) or a prompt line, or some other way of disabling the calm trigger.
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