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➜ MUSHclient
➜ MXP and Pueblo
➜ Server Entities
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| Posted by
| Etreus
(1 post) Bio
|
| Date
| Tue 25 Nov 2003 07:19 AM (UTC) |
| Message
| I was reading through the "MXP Sound Problems" post, and I was wondering if there might be an easier way to do that. I've got a similar situation where my moo defines stuff via MXP. It seems, however, to capture the strings and remove all the junk to get the data you need is a backwards kind of way to do it. When I type "/world.debug "server_entities" I get this;
maxhitpts = 1023
maxmanapts = 1245
maxmovepts = 1172
hitpts = 1023
manapts = 1245
movepts = 1172
It seems MushClient already knows the names, and values of those entities. Is there a way to harvest that information from the client instead of from each line the server sends? It'd seem to be a faster, easier way to do so, instead of interpreting each line twice (once by MushClient, internally, and twice by the script). | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Thu 27 Nov 2003 06:35 PM (UTC) |
| Message
| |
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